Re: What is the purpose of the Particle Player?

Date : Fri, 14 Oct 2005 18:03:05 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: What is the purpose of the Particle Player?
I don't think naming is the issue, as my clouds all have unique names based on scene versioning.

The issue is, I wait 2 hours for a scene to finish caching, then I immediately save it to the network. If I then close the scene and re-open, XSI thinks the sim is dirty so it wants to cache it again. There is no reason for it to re-cache as nothing at all has been changed in the scene.

If I localize the scene, in an effort to package and send to Softimage, the bad behavior goes away. So I'm in a bit of a bind, and hoping someone knows how to get the particle sims to read existing cache files without:

A) Overwriting them
B) Trying to overwrite them (if they are set to read only)

Rather than:
-Live
-Standard Caching
-Standard No Caching

We should have:
-Live
-No Cache
-Write Cache
-Read Cache

And frankly, I'd be happier with just:
-Write Cache
-Read Cache

Because the other modes have never been useful in production.

-Brad


>  -------Original Message-------
>  make sure you input a new file name for the cache, dont leave it at the
>  default.
>  
>  if you open up another scene with particles in it... in the same project
>  directory... it will overwite the cache
>  
>  Mike
>  
>  
>  Michael Astrachan
>  Studio Director | Partner
>  XVIVO
>  www.xvivo.net
>  860 721 9848
>  
>  
>  
>  ----- Original Message -----
>  From: "brad" <brad(at)cg-soup.com>
>  To: <xsi(at)Softimage.COM>
>  Sent: Friday, October 14, 2005 1:14 PM
>  Subject: What is the purpose of the Particle Player?
>  
>  
>  > Is it supposed to be able to render anything?
>  >
>  > I'm in one of those situations where XSI wants to re-cache my particle sim
>  > every time I load the scene, and I'm looking for workarounds.
>  >
>  > Why can't we just have options for write cache/read cache on our sims?
>  >
>  > -Brad
>  > ---
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