I don't think naming is the issue, as my clouds all have unique names based on scene versioning.
The issue is, I wait 2 hours for a scene to finish caching, then I immediately save it to the network. If I then close the scene and re-open, XSI thinks the sim is dirty so it wants to cache it again. There is no reason for it to re-cache as nothing at all has been changed in the scene.
If I localize the scene, in an effort to package and send to Softimage, the bad behavior goes away. So I'm in a bit of a bind, and hoping someone knows how to get the particle sims to read existing cache files without:
A) Overwriting them
B) Trying to overwrite them (if they are set to read only)
Rather than:
-Live
-Standard Caching
-Standard No Caching
We should have:
-Live
-No Cache
-Write Cache
-Read Cache
And frankly, I'd be happier with just:
-Write Cache
-Read Cache
Because the other modes have never been useful in production.
-Brad
> -------Original Message-------
> make sure you input a new file name for the cache, dont leave it at the
> default.
>
> if you open up another scene with particles in it... in the same project
> directory... it will overwite the cache
>
> Mike
>
>
> Michael Astrachan
> Studio Director | Partner
> XVIVO
> www.xvivo.net
> 860 721 9848
>
>
>
> ----- Original Message -----
> From: "brad" <brad(at)cg-soup.com>
> To: <xsi(at)Softimage.COM>
> Sent: Friday, October 14, 2005 1:14 PM
> Subject: What is the purpose of the Particle Player?
>
>
> > Is it supposed to be able to render anything?
> >
> > I'm in one of those situations where XSI wants to re-cache my particle sim
> > every time I load the scene, and I'm looking for workarounds.
> >
> > Why can't we just have options for write cache/read cache on our sims?
> >
> > -Brad
> > ---
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