RE: What is the purpose of the Particle Player?

Date : Fri, 14 Oct 2005 15:06:43 -0400
To : <XSI(at)Softimage.COM>
From : "fabio lissi" <flissi(at)bigbanganimation.com>
Subject : RE: What is the purpose of the Particle Player?
Do you have any pre-roll with negative frames ? That sometime can cause similar problem. Starting pre-roll on the positive side might help.

Fabio 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
Sent: Friday, October 14, 2005 2:44 PM
To: XSI(at)Softimage.COM
Subject: RE: What is the purpose of the Particle Player?

I'll give this hoop-jumping a try, thanks for the voodoo :-)

However, this is the key motivation for my plea to Softimage. They should not spend any time on logic trying to figure out if a sim is clean or dirty, since any errors or loopholes ultimately lead to huge amounts of frustration in the user base.

Instead, just provide a switch... write cache or read cache.

It's simple, and any mistakes or accidental overwrites are my fault, not Softimage's.

-Brad

>  -------Original Message-------
>  At the moment I am in the animation phase with XSI 5.0 and particles, 
> but very soon (next week) I could get this problem when it  comes to rendering tests.
>  
>  
>  I only know some tips from XSI 4.x, I don't know if they help or if it is something else that I did which prevented re-simulation:
>  
>  You save the scene, then you do the simulation by hitting the "simulate" button.
>  After the simulation is done, you hit save again. But this does NOT save!
>  For XSI the simulation was not a change! You have to use "Save as..."
>  
>  Close all PPGs that have anything to do with simulation before you simulate.
>  (go to a frame before the simulatio starts, hit "simulate" in the 
> cloud PPG, close all PPGs, jump to the last frame and after  
> simulation jump back to the first frame before you save)
>  
>  Use a relative path for the simulation files.
>  
>  
>  Holger Schönberger
>  technical director
>  The day has 24 hours, if that does not suffice, I will take the night
>  
>  
>  
>    |> -----Original Message-----
>    |> From: owner-xsi(at)Softimage.COM
>    |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
>    |> Sent: Friday, October 14, 2005 8:03 PM
>    |> To: XSI(at)Softimage.COM
>    |> Subject: Re: What is the purpose of the Particle Player?
>    |>
>    |> I don't think naming is the issue, as my clouds all have
>    |> unique names based on scene versioning.
>    |>
>    |> The issue is, I wait 2 hours for a scene to finish
>    |> caching, then I immediately save it to the network. If I
>    |> then close the scene and re-open, XSI thinks the sim is
>    |> dirty so it wants to cache it again. There is no reason
>    |> for it to re-cache as nothing at all has been changed in the scene.
>    |>
>    |> If I localize the scene, in an effort to package and send
>    |> to Softimage, the bad behavior goes away. So I'm in a bit
>    |> of a bind, and hoping someone knows how to get the
>    |> particle sims to read existing cache files without:
>    |>
>    |> A) Overwriting them
>    |> B) Trying to overwrite them (if they are set to read only)
>    |>
>    |> Rather than:
>    |> -Live
>    |> -Standard Caching
>    |> -Standard No Caching
>    |>
>    |> We should have:
>    |> -Live
>    |> -No Cache
>    |> -Write Cache
>    |> -Read Cache
>    |>
>    |> And frankly, I'd be happier with just:
>    |> -Write Cache
>    |> -Read Cache
>    |>
>    |> Because the other modes have never been useful in production.
>    |>
>    |> -Brad
>    |>
>    |>
>    |> >  -------Original Message-------
>    |> >  make sure you input a new file name for the cache, dont
>    |> leave it at the
>    |> >  default.
>    |> >
>    |> >  if you open up another scene with particles in it... in
>    |> the same project
>    |> >  directory... it will overwite the cache
>    |> >
>    |> >  Mike
>    |> >
>    |> >
>    |> >  Michael Astrachan
>    |> >  Studio Director | Partner
>    |> >  XVIVO
>    |> >  www.xvivo.net
>    |> >  860 721 9848
>    |> >
>    |> >
>    |> >
>    |> >  ----- Original Message -----
>    |> >  From: "brad" <brad(at)cg-soup.com>
>    |> >  To: <xsi(at)Softimage.COM>
>    |> >  Sent: Friday, October 14, 2005 1:14 PM
>    |> >  Subject: What is the purpose of the Particle Player?
>    |> >
>    |> >
>    |> >  > Is it supposed to be able to render anything?
>    |> >  >
>    |> >  > I'm in one of those situations where XSI wants to
>    |> re-cache my particle sim
>    |> >  > every time I load the scene, and I'm looking for workarounds.
>    |> >  >
>    |> >  > Why can't we just have options for write cache/read
>    |> cache on our sims?
>    |> >  >
>    |> >  > -Brad
>    |> >  > ---
>    |> >  > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
>    |> following text in body:
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>    |> >
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>  
>  
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