Do you have any pre-roll with negative frames ? That sometime can cause similar problem. Starting pre-roll on the positive side might help.
Fabio
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
Sent: Friday, October 14, 2005 2:44 PM
To: XSI(at)Softimage.COM
Subject: RE: What is the purpose of the Particle Player?
I'll give this hoop-jumping a try, thanks for the voodoo :-)
However, this is the key motivation for my plea to Softimage. They should not spend any time on logic trying to figure out if a sim is clean or dirty, since any errors or loopholes ultimately lead to huge amounts of frustration in the user base.
Instead, just provide a switch... write cache or read cache.
It's simple, and any mistakes or accidental overwrites are my fault, not Softimage's.
-Brad
> -------Original Message-------
> At the moment I am in the animation phase with XSI 5.0 and particles,
> but very soon (next week) I could get this problem when it comes to rendering tests.
>
>
> I only know some tips from XSI 4.x, I don't know if they help or if it is something else that I did which prevented re-simulation:
>
> You save the scene, then you do the simulation by hitting the "simulate" button.
> After the simulation is done, you hit save again. But this does NOT save!
> For XSI the simulation was not a change! You have to use "Save as..."
>
> Close all PPGs that have anything to do with simulation before you simulate.
> (go to a frame before the simulatio starts, hit "simulate" in the
> cloud PPG, close all PPGs, jump to the last frame and after
> simulation jump back to the first frame before you save)
>
> Use a relative path for the simulation files.
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
> |> -----Original Message-----
> |> From: owner-xsi(at)Softimage.COM
> |> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
> |> Sent: Friday, October 14, 2005 8:03 PM
> |> To: XSI(at)Softimage.COM
> |> Subject: Re: What is the purpose of the Particle Player?
> |>
> |> I don't think naming is the issue, as my clouds all have
> |> unique names based on scene versioning.
> |>
> |> The issue is, I wait 2 hours for a scene to finish
> |> caching, then I immediately save it to the network. If I
> |> then close the scene and re-open, XSI thinks the sim is
> |> dirty so it wants to cache it again. There is no reason
> |> for it to re-cache as nothing at all has been changed in the scene.
> |>
> |> If I localize the scene, in an effort to package and send
> |> to Softimage, the bad behavior goes away. So I'm in a bit
> |> of a bind, and hoping someone knows how to get the
> |> particle sims to read existing cache files without:
> |>
> |> A) Overwriting them
> |> B) Trying to overwrite them (if they are set to read only)
> |>
> |> Rather than:
> |> -Live
> |> -Standard Caching
> |> -Standard No Caching
> |>
> |> We should have:
> |> -Live
> |> -No Cache
> |> -Write Cache
> |> -Read Cache
> |>
> |> And frankly, I'd be happier with just:
> |> -Write Cache
> |> -Read Cache
> |>
> |> Because the other modes have never been useful in production.
> |>
> |> -Brad
> |>
> |>
> |> > -------Original Message-------
> |> > make sure you input a new file name for the cache, dont
> |> leave it at the
> |> > default.
> |> >
> |> > if you open up another scene with particles in it... in
> |> the same project
> |> > directory... it will overwite the cache
> |> >
> |> > Mike
> |> >
> |> >
> |> > Michael Astrachan
> |> > Studio Director | Partner
> |> > XVIVO
> |> > www.xvivo.net
> |> > 860 721 9848
> |> >
> |> >
> |> >
> |> > ----- Original Message -----
> |> > From: "brad" <brad(at)cg-soup.com>
> |> > To: <xsi(at)Softimage.COM>
> |> > Sent: Friday, October 14, 2005 1:14 PM
> |> > Subject: What is the purpose of the Particle Player?
> |> >
> |> >
> |> > > Is it supposed to be able to render anything?
> |> > >
> |> > > I'm in one of those situations where XSI wants to
> |> re-cache my particle sim
> |> > > every time I load the scene, and I'm looking for workarounds.
> |> > >
> |> > > Why can't we just have options for write cache/read
> |> cache on our sims?
> |> > >
> |> > > -Brad
> |> > > ---
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>
>
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