I have a couple of .lwo files I need to import. Now I am facing the
usual format problems.
XSI can't read it. My Modo can read it but has a broken .obj exporter....
I tried BodyPaint which can open and even render the object correctly,
but if I export it as 3ds or .obj the textures are not linked. No .mtl
files are being generated (grrrrrrrrrrrrrrrr... half assed stuff...).
Any Idea how to get a .lwo converted in a way which keeps textures
allocated correctly?
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