Free LW Exporter:
http://www.ef9.com/ef9/LWXSI.htm
There is only few things to be aware:
no point selection sets on .lwo
no spaces on UV_maps names or morphs
clean all points that are not attached to polygons
Textures I had to drop in rendertree, but UV's were there. Maybeor more
likely this was because I had not default LW Projects path, actually non
project at all on latest one, also Lightwave asked paths.
There is commercial ones too.
Rainer Schmidt wrote:
I have a couple of .lwo files I need to import. Now I am facing the
usual format problems.
XSI can't read it. My Modo can read it but has a broken .obj exporter....
I tried BodyPaint which can open and even render the object correctly,
but if I export it as 3ds or .obj the textures are not linked. No .mtl
files are being generated (grrrrrrrrrrrrrrrr... half assed stuff...).
Any Idea how to get a .lwo converted in a way which keeps textures
allocated correctly?
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