Depending on you situation. Sometimes turning the Particle Op to 'No Caching' can actually help on the render farm. In this situation it's best to save the scene at the start frame..
----- Original Message -----
From: brad <brad(at)cg-soup.com>
Date: Friday, October 14, 2005 3:10 pm
Subject: Re: What is the purpose of the Particle Player?
> I do this as well, but being at the first frame has no effect on
> whether XSI "wants" to re-cache or not, it just prevents you from
> overwriting any later frames.
>
> If XSI thinks the sim is dirty and needs recaching, then each time
> the scene loads in on the render farm, it must cache the entire
> scene from the start frame to the current frame. Multiple slaves
> doing this at the same time can result in potential overwrite
> conflicts and other problems on the farm.
>
> -Brad
>
>
> > -------Original Message-------
> > Brad I usually step back to the first frame of the
> > scene before I save so that I can avoid that from
> > happening.
> >
> > E
> >
> > --- brad <brad(at)cg-soup.com> wrote:
> >
> > > Is it supposed to be able to render anything?
> > >
> > > I'm in one of those situations where XSI wants to
> > > re-cache my particle sim every time I load the
> > > scene, and I'm looking for workarounds.
> > >
> > > Why can't we just have options for write cache/read
> > > cache on our sims?
> > >
> > > -Brad
> > > ---
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> >
> >
> > Freelance 3-D Animator, F/X Artist, Particle Man
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