also I notice that particles want to re cache after a simple render region. Doesn't make much sense but this could somehow be related to why particles recache on a render farm
----- Original Message -----
From: brad <brad(at)cg-soup.com>
Date: Friday, October 14, 2005 3:10 pm
Subject: Re: What is the purpose of the Particle Player?
> I do this as well, but being at the first frame has no effect on
> whether XSI "wants" to re-cache or not, it just prevents you from
> overwriting any later frames.
>
> If XSI thinks the sim is dirty and needs recaching, then each time
> the scene loads in on the render farm, it must cache the entire
> scene from the start frame to the current frame. Multiple slaves
> doing this at the same time can result in potential overwrite
> conflicts and other problems on the farm.
>
> -Brad
>
>
> > -------Original Message-------
> > Brad I usually step back to the first frame of the
> > scene before I save so that I can avoid that from
> > happening.
> >
> > E
> >
> > --- brad <brad(at)cg-soup.com> wrote:
> >
> > > Is it supposed to be able to render anything?
> > >
> > > I'm in one of those situations where XSI wants to
> > > re-cache my particle sim every time I load the
> > > scene, and I'm looking for workarounds.
> > >
> > > Why can't we just have options for write cache/read
> > > cache on our sims?
> > >
> > > -Brad
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> >
> >
> > Freelance 3-D Animator, F/X Artist, Particle Man
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