Shouldn't there be a cache if your color is evolving over time?
> -------Original Message-------
> There's also the peversity of the re-cache when you're messing with colours.
> You change a colour parameter, xsi rebuilds the cache but doesn't take the
> colour change into account until you jog a frame and force a re-cache. But,
> ironically, there shouldn't be a need to calculate a cache on a colour
> change.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of dbarosin(at)optonline.net
> > Sent: 14-October-2005 20:58
> > To: XSI(at)Softimage.COM
> > Subject: Re: What is the purpose of the Particle Player?
> >
> > also I notice that particles want to re cache after a simple
> > render region. Doesn't make much sense but this could
> > somehow be related to why particles recache on a render farm
> >
> > ----- Original Message -----
> > From: brad <brad(at)cg-soup.com>
> > Date: Friday, October 14, 2005 3:10 pm
> > Subject: Re: What is the purpose of the Particle Player?
> >
> > > I do this as well, but being at the first frame has no effect on
> > > whether XSI "wants" to re-cache or not, it just prevents you from
> > > overwriting any later frames.
> > >
> > > If XSI thinks the sim is dirty and needs recaching, then
> > each time the
> > > scene loads in on the render farm, it must cache the entire
> > scene from
> > > the start frame to the current frame. Multiple slaves doing this at
> > > the same time can result in potential overwrite conflicts and other
> > > problems on the farm.
> > >
> > > -Brad
> > >
> > >
> > > > -------Original Message-------
> > > > Brad I usually step back to the first frame of the
> > scene before I
> > > > save so that I can avoid that from happening.
> > > >
> > > > E
> > > >
> > > > --- brad <brad(at)cg-soup.com> wrote:
> > > >
> > > > > Is it supposed to be able to render anything?
> > > > >
> > > > > I'm in one of those situations where XSI wants to >
> > re-cache my
> > > > particle sim every time I load the > scene, and I'm looking for
> > > > workarounds.
> > > > >
> > > > > Why can't we just have options for write cache/read >
> > cache on
> > > > our sims?
> > > > >
> > > > > -Brad
> > > > > ---
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