RE: What is the purpose of the Particle Player?

Date : Sat, 15 Oct 2005 01:36:17 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : RE: What is the purpose of the Particle Player?
Shouldn't there be a cache if your color is evolving over time?

>  -------Original Message-------
>  There's also the peversity of the re-cache when you're messing with colours.
>  You change a colour parameter, xsi rebuilds the cache but doesn't take the
>  colour change into account until you jog a frame and force a re-cache. But,
>  ironically, there shouldn't be a need to calculate a cache on a colour
>  change.
>  
>  > -----Original Message-----
>  > From: owner-xsi(at)Softimage.COM
>  > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of dbarosin(at)optonline.net
>  > Sent: 14-October-2005 20:58
>  > To: XSI(at)Softimage.COM
>  > Subject: Re: What is the purpose of the Particle Player?
>  >
>  > also I notice that particles want to re cache after a simple
>  > render region.  Doesn't make much sense but this could
>  > somehow be related to why particles recache on a  render farm
>  >
>  > ----- Original Message -----
>  > From: brad <brad(at)cg-soup.com>
>  > Date: Friday, October 14, 2005 3:10 pm
>  > Subject: Re: What is the purpose of the Particle Player?
>  >
>  > > I do this as well, but being at the first frame has no effect on
>  > > whether XSI "wants" to re-cache or not, it just prevents you from
>  > > overwriting any later frames.
>  > >
>  > > If XSI thinks the sim is dirty and needs recaching, then
>  > each time the
>  > > scene loads in on the render farm, it must cache the entire
>  > scene from
>  > > the start frame to the current frame. Multiple slaves doing this at
>  > > the same time can result in potential overwrite conflicts and other
>  > > problems on the farm.
>  > >
>  > > -Brad
>  > >
>  > >
>  > > >  -------Original Message-------
>  > > >  Brad I usually step back to the first frame of the  
>  > scene before I
>  > > > save so that I can avoid that from  happening.
>  > > >  
>  > > >  E
>  > > >  
>  > > >  --- brad <brad(at)cg-soup.com> wrote:
>  > > >  
>  > > >  > Is it supposed to be able to render anything?
>  > > >  >
>  > > >  > I'm in one of those situations where XSI wants to  >
>  > re-cache my
>  > > > particle sim every time I load the  > scene, and I'm looking for
>  > > > workarounds.
>  > > >  >
>  > > >  > Why can't we just have options for write cache/read  >
>  > cache on
>  > > > our sims?
>  > > >  >
>  > > >  > -Brad
>  > > >  > ---
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>  > > >  
>  > > >  Freelance 3-D Animator, F/X Artist, Particle Man
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