We use 3Delight at work, but still, like most other renderman
compliant renderer, you have to buy licenses for your CPUs...
There's no real integrated option out there for xsi, (and certainly no
unlimited rendering options...). Having only MR for which you have to
fork out dineros for every license for every CPU, or writing your own
pipeline/exporters to other renderers ends up costly... so in the end,
regardless, rendering in XSI just is plain expensive...
The argument of "but XSI's workflow is better and makes me work more
efficiently" works and is valid for people who know and already work
with XSI and are familiar with the workflow, but then we're not trying
to get them to move to XSI since they're already there...
For a potential client (and that's a majority considering XSI's still
small userbase) who would be considering the move, it's just yet
another argument in XSI's disfavour... purchasing the most expensive
software, spending time training and finding the staff (which is
already in limited supply), purchasing all the rendering licenses for
the only supported renderer...
As opposed to simply upgrading your software and getting unlimited
rendernodes for one of the multitude of renderers available to you...
and who cares if max animators work a little more slowly because of a
shitty interface? They come a dime a dozen!
I too just hope Soft will react to this because I really like XSI and
I want it's userbase to expand because in the end it's better for
me...
or that Jim will release that shader so we can simply buy that 1
license of max and spit out mi files out of xsi that will be rendered
through max... :)
On 10/14/05, Andre DeAngelis <andre.deangelis(at)ubisoft.com> wrote:
> Well, there are studios using renderman based engines and there will be
> ore in future no doubt.
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Pete Bjordahl
> Sent: Thursday, October 13, 2005 1:30 PM
> To: XSI(at)Softimage.COM
> Subject: RE: Re[2]: Mental Ray nodes for Max8
>
> What other options are out there for rendering with XSI? What have
> people used successfully?
>
> Thanks,
> Pete
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Frank Lenhard
> Sent: Thursday, October 13, 2005 4:59 AM
> To: XSI(at)Softimage.COM
> Subject: Re[2]: Mental Ray nodes for Max8
>
> TH> Well, I share your concerns and I don't understand why people are so
>
> TH> calm and/or defensive about it. This is bigger news for me than the
> TH> Alias/Autodesk merger itself since it allows you to render with
> TH> Mental Ray through Backburner on 9999 machines from one Max license.
> TH> Even the Max8 demo does it.
> i agree 110%. one year i was fighting myself if i should switch or not.
> and the only thing that hold me back for so long was the cost of render.
> because its NOT so easy to just bill a client if you are working in
> medium business most of the time. you cant throw like 10k at some
> rendernodes, and you are locked with MR in xsi.
> i wonder sometimes how easy money seems to be valued here. for me its a
> always short ressource, like time!
> finally i made the switch hoping i will be faster and better in xsi and
> that will outwight the additional render cost.
> and i dont think i'm the only one having this rendercost problem. it
> will make ppl switch to xsi much harder and i really hope we will see a
> same move with maya and softimage!
>
> ciao
> frank
>
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