I guess, but then to do all the expensive calculations too?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
> Sent: 15-October-2005 02:36
> To: XSI(at)Softimage.COM
> Subject: RE: What is the purpose of the Particle Player?
>
> Shouldn't there be a cache if your color is evolving over time?
>
> > -------Original Message-------
> > There's also the peversity of the re-cache when you're
> messing with colours.
> > You change a colour parameter, xsi rebuilds the cache but doesn't
> > take the colour change into account until you jog a frame
> and force a
> > re-cache. But, ironically, there shouldn't be a need to
> calculate a
> > cache on a colour change.
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> > dbarosin(at)optonline.net > Sent: 14-October-2005 20:58 > To:
> > XSI(at)Softimage.COM > Subject: Re: What is the purpose of
> the Particle
> > Player?
> > >
> > > also I notice that particles want to re cache after a simple >
> > render region. Doesn't make much sense but this could >
> somehow be
> > related to why particles recache on a render farm > > -----
> > Original Message ----- > From: brad <brad(at)cg-soup.com> > Date:
> > Friday, October 14, 2005 3:10 pm > Subject: Re: What is
> the purpose
> > of the Particle Player?
> > >
> > > > I do this as well, but being at the first frame has no
> effect on
> > > > whether XSI "wants" to re-cache or not, it just
> prevents you from
> > > > overwriting any later frames.
> > > >
> > > > If XSI thinks the sim is dirty and needs recaching,
> then > each
> > time the > > scene loads in on the render farm, it must cache the
> > entire > scene from > > the start frame to the current frame.
> > Multiple slaves doing this at > > the same time can result in
> > potential overwrite conflicts and other > > problems on the farm.
> > > >
> > > > -Brad
> > > >
> > > >
> > > > > -------Original Message------- > > > Brad I usually step
> > back to the first frame of the > scene before I > > >
> save so that I
> > can avoid that from happening.
> > > > >
> > > > > E
> > > > >
> > > > > --- brad <brad(at)cg-soup.com> wrote:
> > > > >
> > > > > > Is it supposed to be able to render anything?
> > > > > >
> > > > > > I'm in one of those situations where XSI wants to > >
> > re-cache my > > > particle sim every time I load the > scene, and
> > I'm looking for > > > workarounds.
> > > > > >
> > > > > > Why can't we just have options for write cache/read > >
> > cache on > > > our sims?
> > > > > >
> > > > > > -Brad
> > > > > > ---
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> > > > >
> > > > > Freelance 3-D Animator, F/X Artist, Particle Man >
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