|> Shouldn't there be a cache if your color is evolving over time?
Oh, I remember another XSI bug.
If you animate the alpha of a Ptype, this is not cached, you always have to animate the RGB color, too.
E.g. change the color over life% from 1.0 to 0.9 (linear)
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
|> -----Original Message-----
|> From: owner-xsi(at)Softimage.COM
|> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
|> Sent: Saturday, October 15, 2005 3:36 AM
|> To: XSI(at)Softimage.COM
|> Subject: RE: What is the purpose of the Particle Player?
|>
|>
|> > -------Original Message-------
|> > There's also the peversity of the re-cache when you're
|> messing with colours.
|> > You change a colour parameter, xsi rebuilds the cache
|> but doesn't take the
|> > colour change into account until you jog a frame and
|> force a re-cache. But,
|> > ironically, there shouldn't be a need to calculate a
|> cache on a colour
|> > change.
|> >
|> > > -----Original Message-----
|> > > From: owner-xsi(at)Softimage.COM
|> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
|> dbarosin(at)optonline.net
|> > > Sent: 14-October-2005 20:58
|> > > To: XSI(at)Softimage.COM
|> > > Subject: Re: What is the purpose of the Particle Player?
|> > >
|> > > also I notice that particles want to re cache after a simple
|> > > render region. Doesn't make much sense but this could
|> > > somehow be related to why particles recache on a render farm
|> > >
|> > > ----- Original Message -----
|> > > From: brad <brad(at)cg-soup.com>
|> > > Date: Friday, October 14, 2005 3:10 pm
|> > > Subject: Re: What is the purpose of the Particle Player?
|> > >
|> > > > I do this as well, but being at the first frame has
|> no effect on
|> > > > whether XSI "wants" to re-cache or not, it just
|> prevents you from
|> > > > overwriting any later frames.
|> > > >
|> > > > If XSI thinks the sim is dirty and needs recaching, then
|> > > each time the
|> > > > scene loads in on the render farm, it must cache the entire
|> > > scene from
|> > > > the start frame to the current frame. Multiple
|> slaves doing this at
|> > > > the same time can result in potential overwrite
|> conflicts and other
|> > > > problems on the farm.
|> > > >
|> > > > -Brad
|> > > >
|> > > >
|> > > > > -------Original Message-------
|> > > > > Brad I usually step back to the first frame of the
|> > > scene before I
|> > > > > save so that I can avoid that from happening.
|> > > > >
|> > > > > E
|> > > > >
|> > > > > --- brad <brad(at)cg-soup.com> wrote:
|> > > > >
|> > > > > > Is it supposed to be able to render anything?
|> > > > > >
|> > > > > > I'm in one of those situations where XSI wants to >
|> > > re-cache my
|> > > > > particle sim every time I load the > scene, and
|> I'm looking for
|> > > > > workarounds.
|> > > > > >
|> > > > > > Why can't we just have options for write cache/read >
|> > > cache on
|> > > > > our sims?
|> > > > > >
|> > > > > > -Brad
|> > > > > > ---
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|> > > > >
|> > > > >
|> > > > > Freelance 3-D Animator, F/X Artist, Particle Man
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