Yes, kind of silly I agree. I guess it depends on the format of your caching. If you can write specific datasets to their own locations without having to rewrite everything else, a la XML, then it would make sense to work out a way to do selective caching. Otherwise, you'd have to rebuild the entire datastruct each time.
Glad I don't design these things. :-)
-Brad
> -------Original Message-------
> I guess, but then to do all the expensive calculations too?
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
> > Sent: 15-October-2005 02:36
> > To: XSI(at)Softimage.COM
> > Subject: RE: What is the purpose of the Particle Player?
> >
> > Shouldn't there be a cache if your color is evolving over time?
> >
> > > -------Original Message-------
> > > There's also the peversity of the re-cache when you're
> > messing with colours.
> > > You change a colour parameter, xsi rebuilds the cache but doesn't
> > > take the colour change into account until you jog a frame
> > and force a
> > > re-cache. But, ironically, there shouldn't be a need to
> > calculate a
> > > cache on a colour change.
> > >
> > > > -----Original Message-----
> > > > From: owner-xsi(at)Softimage.COM
> > > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> > > dbarosin(at)optonline.net > Sent: 14-October-2005 20:58 > To:
> > > XSI(at)Softimage.COM > Subject: Re: What is the purpose of
> > the Particle
> > > Player?
> > > >
> > > > also I notice that particles want to re cache after a simple >
> > > render region. Doesn't make much sense but this could >
> > somehow be
> > > related to why particles recache on a render farm > > -----
> > > Original Message ----- > From: brad <brad(at)cg-soup.com> > Date:
> > > Friday, October 14, 2005 3:10 pm > Subject: Re: What is
> > the purpose
> > > of the Particle Player?
> > > >
> > > > > I do this as well, but being at the first frame has no
> > effect on
> > > > > whether XSI "wants" to re-cache or not, it just
> > prevents you from
> > > > > overwriting any later frames.
> > > > >
> > > > > If XSI thinks the sim is dirty and needs recaching,
> > then > each
> > > time the > > scene loads in on the render farm, it must cache the
> > > entire > scene from > > the start frame to the current frame.
> > > Multiple slaves doing this at > > the same time can result in
> > > potential overwrite conflicts and other > > problems on the farm.
> > > > >
> > > > > -Brad
> > > > >
> > > > >
> > > > > > -------Original Message------- > > > Brad I usually step
> > > back to the first frame of the > scene before I > > >
> > save so that I
> > > can avoid that from happening.
> > > > > >
> > > > > > E
> > > > > >
> > > > > > --- brad <brad(at)cg-soup.com> wrote:
> > > > > >
> > > > > > > Is it supposed to be able to render anything?
> > > > > > >
> > > > > > > I'm in one of those situations where XSI wants to > >
> > > re-cache my > > > particle sim every time I load the > scene, and
> > > I'm looking for > > > workarounds.
> > > > > > >
> > > > > > > Why can't we just have options for write cache/read > >
> > > cache on > > > our sims?
> > > > > > >
> > > > > > > -Brad
> > > > > > > ---
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> > > > > >
> > > > > > Freelance 3-D Animator, F/X Artist, Particle Man >
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