RE: What is the purpose of the Particle Player?

Date : Sat, 15 Oct 2005 02:25:17 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : RE: What is the purpose of the Particle Player?
Yes, kind of silly I agree. I guess it depends on the format of your caching. If you can write specific datasets to their own locations without having to rewrite everything else, a la XML, then it would make sense to work out a way to do selective caching. Otherwise, you'd have to rebuild the entire datastruct each time.

Glad I don't design these things. :-)

-Brad

>  -------Original Message-------
>  I guess, but then to do all the expensive calculations too?
>  
>  > -----Original Message-----
>  > From: owner-xsi(at)Softimage.COM
>  > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
>  > Sent: 15-October-2005 02:36
>  > To: XSI(at)Softimage.COM
>  > Subject: RE: What is the purpose of the Particle Player?
>  >
>  > Shouldn't there be a cache if your color is evolving over time?
>  >
>  > >  -------Original Message-------
>  > >  There's also the peversity of the re-cache when you're
>  > messing with colours.
>  > >  You change a colour parameter, xsi rebuilds the cache but doesn't
>  > > take the  colour change into account until you jog a frame
>  > and force a
>  > > re-cache. But,  ironically, there shouldn't be a need to
>  > calculate a
>  > > cache on a colour  change.
>  > >  
>  > >  > -----Original Message-----
>  > >  > From: owner-xsi(at)Softimage.COM
>  > >  > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
>  > > dbarosin(at)optonline.net  > Sent: 14-October-2005 20:58  > To:
>  > > XSI(at)Softimage.COM  > Subject: Re: What is the purpose of
>  > the Particle
>  > > Player?
>  > >  >
>  > >  > also I notice that particles want to re cache after a simple  >
>  > > render region.  Doesn't make much sense but this could  >
>  > somehow be
>  > > related to why particles recache on a  render farm  >  > -----
>  > > Original Message -----  > From: brad <brad(at)cg-soup.com>  > Date:
>  > > Friday, October 14, 2005 3:10 pm  > Subject: Re: What is
>  > the purpose
>  > > of the Particle Player?
>  > >  >
>  > >  > > I do this as well, but being at the first frame has no
>  > effect on  
>  > > > > whether XSI "wants" to re-cache or not, it just
>  > prevents you from  
>  > > > > overwriting any later frames.
>  > >  > >
>  > >  > > If XSI thinks the sim is dirty and needs recaching,
>  > then  > each
>  > > time the  > > scene loads in on the render farm, it must cache the
>  > > entire  > scene from  > > the start frame to the current frame.
>  > > Multiple slaves doing this at  > > the same time can result in
>  > > potential overwrite conflicts and other  > > problems on the farm.
>  > >  > >
>  > >  > > -Brad
>  > >  > >
>  > >  > >
>  > >  > > >  -------Original Message-------  > > >  Brad I usually step
>  > > back to the first frame of the  > scene before I  > > >
>  > save so that I
>  > > can avoid that from  happening.
>  > >  > > >
>  > >  > > >  E
>  > >  > > >
>  > >  > > >  --- brad <brad(at)cg-soup.com> wrote:
>  > >  > > >
>  > >  > > >  > Is it supposed to be able to render anything?
>  > >  > > >  >
>  > >  > > >  > I'm in one of those situations where XSI wants to  >  >
>  > > re-cache my  > > > particle sim every time I load the  > scene, and
>  > > I'm looking for  > > > workarounds.
>  > >  > > >  >
>  > >  > > >  > Why can't we just have options for write cache/read  >  >
>  > > cache on  > > > our sims?
>  > >  > > >  >
>  > >  > > >  > -Brad
>  > >  > > >  > ---
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>  > >  > > >
>  > >  > > >
>  > >  > > >  Freelance 3-D Animator, F/X Artist, Particle Man  >
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