RE: What is the purpose of the Particle Player?

Date : Sat, 15 Oct 2005 07:56:24 -0700 (PDT)
To : XSI(at)Softimage.COM
From : Eric Lampi <ericlampi(at)yahoo.com>
Subject : RE: What is the purpose of the Particle Player?
Sure, but what if it's not keyed?  The there's no
reason to re-cache.  Same goes for size.

I was working with maya for a bit, one of the coolest
things (and I am easily amused mind you) is simply
seeing the particle size change as I tweaked the
parameters on a still frame - no recaching.

Did I mention it was fast when it did cahce?

E
--- brad <brad(at)cg-soup.com> wrote:

> Shouldn't there be a cache if your color is evolving
> over time?
> 
> >  -------Original Message-------
> >  There's also the peversity of the re-cache when
> you're messing with colours.
> >  You change a colour parameter, xsi rebuilds the
> cache but doesn't take the
> >  colour change into account until you jog a frame
> and force a re-cache. But,
> >  ironically, there shouldn't be a need to
> calculate a cache on a colour
> >  change.
> >  
> >  > -----Original Message-----
> >  > From: owner-xsi(at)Softimage.COM
> >  > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> dbarosin(at)optonline.net
> >  > Sent: 14-October-2005 20:58
> >  > To: XSI(at)Softimage.COM
> >  > Subject: Re: What is the purpose of the
> Particle Player?
> >  >
> >  > also I notice that particles want to re cache
> after a simple
> >  > render region.  Doesn't make much sense but
> this could
> >  > somehow be related to why particles recache on
> a  render farm
> >  >
> >  > ----- Original Message -----
> >  > From: brad <brad(at)cg-soup.com>
> >  > Date: Friday, October 14, 2005 3:10 pm
> >  > Subject: Re: What is the purpose of the
> Particle Player?
> >  >
> >  > > I do this as well, but being at the first
> frame has no effect on
> >  > > whether XSI "wants" to re-cache or not, it
> just prevents you from
> >  > > overwriting any later frames.
> >  > >
> >  > > If XSI thinks the sim is dirty and needs
> recaching, then
> >  > each time the
> >  > > scene loads in on the render farm, it must
> cache the entire
> >  > scene from
> >  > > the start frame to the current frame.
> Multiple slaves doing this at
> >  > > the same time can result in potential
> overwrite conflicts and other
> >  > > problems on the farm.
> >  > >
> >  > > -Brad
> >  > >
> >  > >
> >  > > >  -------Original Message-------
> >  > > >  Brad I usually step back to the first
> frame of the  
> >  > scene before I
> >  > > > save so that I can avoid that
> from  happening.
> >  > > >  
> >  > > >  E
> >  > > >  
> >  > > >  --- brad <brad(at)cg-soup.com> wrote:
> >  > > >  
> >  > > >  > Is it supposed to be able to render
> anything?
> >  > > >  >
> >  > > >  > I'm in one of those situations where XSI
> wants to  >
> >  > re-cache my
> >  > > > particle sim every time I load the  >
> scene, and I'm looking for
> >  > > > workarounds.
> >  > > >  >
> >  > > >  > Why can't we just have options for write
> cache/read  >
> >  > cache on
> >  > > > our sims?
> >  > > >  >
> >  > > >  > -Brad
> >  > > >  > ---
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> >  > > >  
> >  > > >  Freelance 3-D Animator, F/X Artist,
> Particle Man
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