Re: .lwo import

Date : Mon, 17 Oct 2005 08:51:13 +0300
To : XSI(at)Softimage.COM
From : Mikko Ronkainen <noratio(at)kolumbus.fi>
Subject : Re: .lwo import
...and you have to restart xsi between export and import.

Rainer Schmidt wrote:

I have Point Oven Mikko. Due to the fact that I face 20 models with about 69 texture assignments each the task of dropping them into the rendertree would not make me happy.... Actually I wont do the little project.... Sighhhhh



Mikko Ronkainen wrote:

Free LW Exporter:
http://www.ef9.com/ef9/LWXSI.htm

There is only few things to be aware:
no point selection sets on .lwo
no spaces on UV_maps names or morphs
clean all points that are not attached to polygons

Textures I had to drop in rendertree, but UV's were there. Maybeor more likely this was because I had not default LW Projects path, actually non project at all on latest one, also Lightwave asked paths.

There is commercial ones too.

Rainer Schmidt wrote:

I have a couple of .lwo files I need to import. Now I am facing the usual format problems.
XSI can't read it. My Modo can read it but has a broken .obj exporter....
I tried BodyPaint which can open and even render the object correctly, but if I export it as 3ds or .obj the textures are not linked. No .mtl files are being generated (grrrrrrrrrrrrrrrr... half assed stuff...).


Any Idea how to get a .lwo converted in a way which keeps textures allocated correctly?
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi




---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi




---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi




--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.