Re: particle tangency

Date : Mon, 17 Oct 2005 19:08:25 +0200
To : XSI(at)Softimage.COM
From : Jordi Legarre <jordi(at)miopes.com>
Subject : Re: particle tangency

          Pufff, I have loosed two days trying to looking for  one way to do it. I'm doing a job and I need the older trail particle funcion to do it. I don't understand why they remove one tool that was cool, I don't understand.

Juan Brockhaus wrote:
hi,

unfortunatly this seems to be a bug in xsi...
the only way I figuered to get around this, was to create two indentical
clouds.
target cloud deformed on the curve, etc.
render cloud has a scripted event which sets the velocityvectors of each
particle to follow target cloud.

Juan

p.s.: I can dig out a sample scene, if you want to...




-----Original Message-----
From: Jordi Legarre [mailto:jordi(at)miopes.com]
Sent: 17 October 2005 16:50
To: XSI(at)Softimage.COM
Subject: Re: particle tangency




    Thx but I tryed it and it didn't work

Arvid Björn wrote:

  
Under Particle_Billboard, Rendering Properties, try checking "Rotation 
follow velocity".


Jordi Legarre wrote:

    
      Hi all, I would like to know how I can put the tangency for one 
particles that have a deformation by curve, the thing is that when I 
put one deform by curve my particle have the original orientation, 
the deform through the path  is ok but not the particle tangency.
      Are there any way to fix it?.

Thx
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