RE: RANT - another reason to take Softimage's particles out and shoot them

Date : Tue, 18 Oct 2005 18:23:57 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : RE: RANT - another reason to take Softimage's particles out and shoot them
Folks, please don't read anything into this as positive or negative.
All we know at this point is what Gareth hinted at, and that I'm really busy trying to finish a show (e.g. - I found a legitimate excuse).

When the original forum slowed down, I collected and collated the main ideas and points into topical sections, the first step in the white paper. My intention was to help Softimage get an idea of what the user base is expecting in a state of the art particle/dynamics system based on current, real world production needs and experience. Mission accomplished. Whether they deliver on our expectations or not remains to be seen.

-Brad

>  Unfortunately, the white paper was never completed...
>  Fortunately, it wasn't necessary. I'll leave it at that.
>  
>  -Brad
>  
>  >  -------Original Message-------
>  >  On the topic of particles.....was that white paper that Brad was compiling
>  >  ever completed. If so, is it available for public consumption?
>  >  
>  >  
>  >  -----Original Message-----
>  >  FROM:  owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] ON BEHALF
>  >  OF  Andi Farhall
>  >  SENT: Tuesday, October 18, 2005 11:06  AM
>  >  TO: 'XSI(at)Softimage.COM'
>  >  SUBJECT: RE: RANT - another  reason to take Softimage's particles out and
>  >  shoot them
>  >  
>  >  
>  >  Ok then... they can  live. A weeks worth of detention though
>  >  
>  >  
>  >  --------------------
>  >  
>  >  
>  >  FROM: Halfdan  Ingvarsson [mailto:hingvars(at)Softimage.COM]
>  >  SENT: Tuesday, October 18, 2005 3:46  PM
>  >  TO:  XSI(at)Softimage.COM
>  >  SUBJECT:  RE: RANT - another reason to take Softimage's particles out and
>  >  shoot  them
>  >  
>  >  
>  >  Hold yer horsie  there.
>  >  
>  >  
>  >  As bad as the  particle system might be, clipping planes at render time
>  >  have nothing to do  with XSI nor particles. mental ray tends to cull
>  >  geometry based on clipping  planes which messes up the volume object
>  >  containing the renderable particle  system. Nought we can do about that.
>  >  
>  >  
>  >  Clipping planes in  mental ray are generally awful (they work differently
>  >  depending on the  rendering mode) and should be avoided at all  costs.
>  >  
>  >  
>  >  -  ½
>  >  
>  >  -----Original  Message-----
>  >  FROM:  owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]ON BEHALF
>  >  OF Andi Farhall
>  >  SENT: Tuesday, 18 October, 2005  10:48
>  >  TO:  'xsi(at)softimage.com'
>  >  SUBJECT: RANT - another reason to take  Softimage's particles out and
>  >  shoot them
>  >  
>  >  RANT  BEGIN
>  >  
>  >  
>  >  A snow field - very simple -  takes 2 minutes to hack something together.
>  >  It needs to be rendered in 3  layers, near mid and far for which I think
>  >  camera clipping plane. But no,  sorry - clipping planes and volume shaders
>  >  are a no go area and after  dicking about for 3 hours trying to force it
>  >  to work I Instead have to setup  3 emitters and 3 clouds as I cant just
>  >  render the one cloud.
>  >  
>  >  
>  >  Don't get me wrong, Xsi is a  great piece of kit - and way to go soft for
>  >  v5 which is very good but the  particle system is pants.
>  >  
>  >  
>  >  RANT  END
>  >  
>  >  
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