Yeah, I can retrieve the miTags, but how can I get from the miTag the position and the out and up direction?
sa
Halfdan Ingvarsson wrote:
The camera's transform you can get from the miState::camera_inst. The geoshader's transform should be in miState::instance.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]On Behalf
Of xsi(at)renderregion.com
Sent: Wednesday, 19 October, 2005 08:00
To: XSI(at)Softimage.COM
Subject: geo shader position
How can I retrieve the position of the placeholder and the
camera within a
geometry shader?
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