Re: geo shader position

Date : Wed, 19 Oct 2005 19:55:37 +0200
To : XSI(at)Softimage.COM
From : Sascha Robitzki <xsi(at)renderregion.com>
Subject : Re: geo shader position
Yeah, I can retrieve the miTags, but how can I get from the miTag the position and the out and up direction?

sa


Halfdan Ingvarsson wrote:

The camera's transform you can get from the miState::camera_inst. The geoshader's transform should be in miState::instance.

- ½



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Sent: Wednesday, 19 October, 2005 08:00
To: XSI(at)Softimage.COM
Subject: geo shader position



How can I retrieve the position of the placeholder and the camera within a
geometry shader?
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