RE: HW texture tiling problem

Date : Wed, 19 Oct 2005 14:56:22 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne(at)realtimegaming.com>
Subject : RE: HW texture tiling problem
I think you will find quite a few glitches in the textured display. Most
are minor annoyances though. I get that same issue. Another example is
while in Object view in textured decal mode....if you select an
object...you have to hover over the UV editor window for the texture to
appear in the object view window...shift select another object so you
have 2...same thing...now both are grey...have to hover over the uv
editor for the texture to show again.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Chris Shaw
Sent: Wednesday, October 19, 2005 2:05 PM
To: XSI(at)Softimage.COM
Subject: HW texture tiling problem


Hi everyone. Yes, I've finally got my arse in gear and moved from good 
old 3D to XSI. Hooray! I think I've found a bug, though, or it may be a 
feature.

Put a texture on something, increase the texture repeats and then look 
at it with two viewports in Textured Decal. Only one viewport shows the 
repeated texture. You can see an example in this scene:
http://www.cjdshaw.pwp.blueyonder.co.uk/xsi/tiling_test.zip

I'm currently using 4.2, but Tim Zac gets the same thing running 5.0. 
Can other people reproduce this?

Cheers,
Chris Shaw
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