RE: vray :)
| Date : Thu, 20 Oct 2005 13:23:27 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Wayne Williams" <wayne(at)realtimegaming.com> |
| Subject : RE: vray :) |
|
Hence
the reason the screen grab isn't a render of anything Kris....just a
ppg. But that ppg sure is pretty ain't it :D 'Twould be nice to have Vray....but
we'll see.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel Sent: Thursday, October 20, 2005 12:57 PM To: XSI(at)Softimage.COM Subject: Re: vray :) This looks interesting but how do you get things to render properly in Vray when XSI's render tree is entirely built on MR? Do you need new nodes in the render tree for Vray, a converter, a seperate render tree all together? |
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