Re: vray :)

Date : Thu, 20 Oct 2005 14:03:06 -0400
To : XSI(at)Softimage.COM
From : Kris Rivel <krisr(at)quietman.net>
Subject : Re: vray :)
Title: Message
I figured that, I just was curious how something like that would be integrated.  I'm a little skeptical of things like this until I see more screen shots of it working in XSI.  I wouldn't be surprised if this is a ppg someone put together so say, "wouldn't this be cool?!"  Would be nice though.

Kris

Wayne Williams wrote:
Hence the reason the screen grab isn't a render of anything Kris....just a ppg. But that ppg sure is pretty ain't it :D 'Twould be nice to have Vray....but we'll see.
 
 -----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: Thursday, October 20, 2005 12:57 PM
To: XSI(at)Softimage.COM
Subject: Re: vray :)

This looks interesting but how do you get things to render properly in Vray when XSI's render tree is entirely built on MR?  Do you need new nodes in the render tree for Vray, a converter, a seperate render tree all together?

Kris

Gene Crucean wrote:
WOW.... this is new to me too.


"Exxcelllent"
-Mr Burns



On 10/20/05, Arvid Björn <arvid.bjorn(at)palladiumfilm.com> wrote:
Any more information? :P

Peder Kallin wrote:

> perhaps old new i dunno, for well might as well post for peeps who
> hasnt heard bout it :)
>
> http://www.spot3d.com/vray/images/xsi/vray-xsi.png
>
>
> Peder Kallin
>
>
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--
-gc
---
  • Follow-Ups:
    • Re: vray :)
      • From: guillaume laforge <guillaume.laforge.3d(at)gmail.com>
  • References:
    • RE: vray :)
      • From: "Wayne Williams" <wayne(at)realtimegaming.com>

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