Re: Ang. Re: Sony ´s new advert without

Date : Tue, 25 Oct 2005 18:19:33 +0100
To : <XSI(at)Softimage.COM>
From : "Adrian Wyer" <adrian(at)the-mill.com>
Subject : Re: Ang. Re: Sony ´s new advert without
a little bitter?
 
me too!
 
a

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551
----- Original Message -----
Sent: Tuesday, October 25, 2005 5:43 PM
Subject: RE: Ang. Re: Sony ´s new advert without

That's the problem with 3d guys thinking. There is no control and directing and try again necessary if real shot.
This is pure complex random beauty of physics in reality which will be accepted IMMEDIATELY. Shooting done and over.
 
At the moment where this will be simulated in 3D all other people - except us and hopefully a good producer - will drive you mad because a 3D animation can be manipulated.
They know it and they want it. It's like a pseudo-creative stampede domino effect and there must be someone with »balls« who will stops them all especially those control freaks called »clients«.
 
The only solution could be: simulate, render and tell them: real shot. Result: »Ah, yes ... oh ... beautyful, great ... exactly what we expected. Ah ... wait ... could we remove that green ball in the left corner ... just a question?!« Producer: »Yes, we fix it in the EUR 750 / hour post. Another question?«


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Demian Zarins
Sent: Tuesday, October 25, 2005 5:50 PM
To: XSI(at)Softimage.COM
Subject: Ang. Re: Sony ´s new advert without


In my opinion it must be harder "directing" 250 000 rubber balls IRL than digitally. Ooops those
balls didn´t bounce like we wanted them to, let´s pick them all up and try again :)

Not only that but the team had to persuade the authorities for a period of 4 months before they actually
got permission to shoot this scene!




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"peter_b" <peter_b(at)skynet.be>
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2005-10-25 15:03

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Re: Sony ´s new advert without





I guess its a matter of "prestige"
 
They probably had a good budget to start with, and probably someone of the advert company or the marketing division did a good job convincing the decision makers that spending this budget on live action would give a better result than faking it in CG.
 
From our point of view, as 3D professionals this is probably weird, as it does seem like a good case for CG, a nothing that any high end 3D house wouldnt be able to pull off.
it would be interesting to see a comparative budget for doing this live and doing it CG, might be revealing.
 
And does it look better in the end?
I'm not convinced of that seeing this spot.
 
 
 
 

http://image.guardian.co.uk/sys-video/Media/video/2005/10/25/SONYBalls60.mov

Wonder why they did it solely with live-action?




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D E M I A N    Z A R I N S
Projektledare
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Phone: +46 8 784 3312 ->mobile:+46 709-951984


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