I say we kill them all and take over like Tony Montana
-----Original Message-----
From: Adrian Wyer [mailto:adrian(at)the-mill.com]
Sent: Wednesday, October 26, 2005 9:46 AM
To: XSI(at)Softimage.COM
Subject: Re: Ang. Re: Sony ´s new advert without
isn't that what EVERY 'creative' does?
"i want the matrix/lord of the rings/star wars* for next to NO money"
*delete as appropriate
adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551
----- Original Message -----
From: "Dan Yargici" <dan(at)imajonline.com>
To: <XSI(at)softimage.com>
Sent: Wednesday, October 26, 2005 8:40 AM
Subject: Re: Ang. Re: Sony ´s new advert without
> Hehe! that's so damn true......
>
> The other day a 'creative' came to us with a nice piece of
> animation/typography he'd found on the net and essentially just said, "I
> want this, but with our words"........
>
> Gotta respect that creativity...
>
> DAN
>
> Eric Lampi wrote:
>
>>Hmmm I don't like your casual use of the word
>>"creative", since that is not an adjective I would use
>>to describe a lot of them.
>>
>>E
>>
>>--- Paul Perrott <paulp(at)al.com.au> wrote:
>>
>>
>>---------------------------------
>> Picture a Swimming With Sharks-type scenario where
>>the creatives aretied to chairs and asked to
>>distinguish betwen cg and shot effects.Every wrong
>>answer results in 30 minutes of torture. In fact,
>>everyanswer results in torture, just in case they're
>>guessing.
>>
>>Adrian Wyer wrote: a little bitter?
>> me too!
>> a
>> adrian wyer
>>head of 3d
>>milltv
>> adrian(at)the-mill.com
>> www.the-mill.com
>>t: +44 (0)20 7287 4041
>>f: +44 (0)20 7915 0551
>> -----Original Message -----
>> From: Michael Klein To: XSI(at)softimage.com Sent:Tuesday,
>> October 25, 2005 5:43 PM
>> Subject:RE: Ang. Re: Sony ´s new advert
>>without
>> That's the problem with 3d guysthinking. There is
>>no control and directing and try again necessary
>>ifreal shot.
>> This is pure complex randombeauty of physics in
>>reality which will be accepted IMMEDIATELY.Shooting
>>done and over.
>> At the moment where this willbe simulated in 3D
>>all other people - except us and hopefully a
>>goodproducer - will drive you mad because a 3D
>>animation can be manipulated.
>> They know it and they want it.It's like a
>>pseudo-creative stampede domino effect and there must
>>besomeone with »balls« who will stops them
>>all especially those controlfreaks called
>>»clients«.
>> The only solution could be:simulate, render and
>>tell them: real shot. Result: »Ah, yes ... oh
>>...beautyful, great ... exactly what we expected. Ah
>>... wait ... could weremove that green ball in the
>>left corner ... just a question?!«Producer:
>>»Yes, we fix it in the EUR 750 / hour post.
>>Another question?«
>> ---------------------------------
>> From:owner-xsi(at)Softimage.COM
>>[mailto:owner-xsi(at)Softimage.COM] On BehalfOf Demian
>>Zarins
>> Sent: Tuesday, October 25, 2005 5:50 PM
>> To: XSI(at)Softimage.COM
>> Subject: Ang. Re: Sony ´s new advert without
>> In my opinion it must be harder"directing" 250 000
>>rubber balls IRL than digitally. Ooops those balls didn´t bounce
>>like we wantedthem to,
>>let´s pick them all up and try again :) Not only that but the team
>>had topersuade the
>>authorities for a period of 4 months before they
>>actually got permission to shoot this
>>ne!
---------------------------------------------------------------------------
>>D E M I A N Z A R I N S
>>Projektledare
>>S V T -> Växthuset - The Green House
>>Sveriges Television
>>Oxenstiernsg 26
>>105 10 STOCKHOLM
>>Phone: +46 8 784 3312 ->mobile:+46 709-951984
>> "peter_b"<peter_b(at)skynet.be> Sänt av:owner-xsi(at)Softimage.COM
>> 2005-10-25 15:03 Sändsvar till
>>XSI(at)Softimage.COM
>> Till
>> <XSI(at)Softimage.COM> Kopia
>> Ärende
>> Re: Sony ´s
>>newadvert without I guess its a matter
>>of "prestige" They probably had a good budget tostart with, and
>>probably someone of the advert company or the
>>marketingdivision did a good job convincing the
>>decision makers that spendingthis budget on live
>>action would give a better result than faking it inCG.
>>
>> From our point of view, as 3Dprofessionals this is
>>probably weird, as it does seem like a good casefor
>>CG, a nothing that any high end 3D house wouldnt be
>>able to pulloff. it would be interesting to see acomparative budget
>>for doing this live and doing it CG, might
>>berevealing. And does it look better in the end? I'm not convinced of that
>>seeing thisspot.
>>http://image.guardian.co.uk/sys-video/Media/video/2005/10/25/SONYBalls60.m
ov
>>
>> Wonder why they did it solely with
>> live-action?
---------------------------------------------------------------------------
>>D E M I A N Z A R I N S
>>Projektledare
>>S V T -> Växthuset - The Green House
>>Sveriges Television
>>Oxenstiernsg 26
>>105 10 STOCKHOLM
>>Phone: +46 8 784 3312 ->mobile:+46 709-951984
>> ---Unsubscribe? Mail Majordomo(at)Softimage.COM with the
>>following text in body:unsubscribe xsi
>>
>>
>>Freelance 3-D Animator, F/X Artist, Particle Man
>>---
>>Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
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>>
>>
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