Re: Ang. Re: Sony īs new advert without

Date : Wed, 26 Oct 2005 08:53:02 -0700 (PDT)
To : XSI(at)Softimage.COM
From : Eric Lampi <ericlampi(at)yahoo.com>
Subject : Re: Ang. Re: Sony īs new advert without
Speaking of that, has anyone caught wind of this?

Pretty funny to anyone who's spent more than 10
minutes working in the commercial biz.  Just business
as usual!

http://www.businessweek.com/the_thread/brandnewday/archives/2005/10/apple_the_king.html

http://adweek.blogs.com/adfreak/2005/10/is_the_lugz_spo.html

E

--- Dan Yargici <dan(at)imajonline.com> wrote:

> Hehe! that's so damn true......
> 
> The other day a 'creative' came to us with a nice
> piece of 
> animation/typography he'd found on the net and
> essentially just said, "I 
> want this, but with our words"........
> 
> Gotta respect that creativity...
> 
> DAN
> 
> Eric Lampi wrote:
> 
> >Hmmm I don't like your casual use of the word
> >"creative", since that is not an adjective I would
> use
> >to describe a lot of them.
> >
> >E
> >
> >--- Paul Perrott <paulp(at)al.com.au> wrote:
> >
> >
> >---------------------------------
> >  Picture a Swimming With Sharks-type scenario
> where
> >the creatives aretied to chairs and asked to
> >distinguish betwen cg and shot effects.Every wrong
> >answer results in 30 minutes of torture. In fact,
> >everyanswer results in torture, just in case
> they're
> >guessing.
> >
> >Adrian Wyer wrote:        a little bitter?
> >   
> >  me too!
> >   
> >  a
> >  
> >adrian wyer
> >head of 3d
> >milltv
> >  adrian(at)the-mill.com
> >  www.the-mill.com
> >t: +44 (0)20 7287 4041
> >f: +44 (0)20 7915 0551
> >  
> >      -----Original Message ----- 
> >    From:    Michael Klein 
> >    To:    XSI(at)softimage.com    
> >    Sent:Tuesday, October 25, 2005 5:43 PM
> >    Subject:RE: Ang. Re: Sony &acute;s new advert
> >without
> >    
> >    
> >    That's the problem with 3d guysthinking. There
> is
> >no control and directing and try again necessary
> >ifreal shot.
> >    This is pure complex randombeauty of physics in
> >reality which will be accepted IMMEDIATELY.Shooting
> >done and over.
> >     
> >    At the moment where this willbe simulated in 3D
> >all other people - except us and hopefully a
> >goodproducer - will drive you mad because a 3D
> >animation can be manipulated.
> >    They know it and they want it.It's like a
> >pseudo-creative stampede domino effect and there
> must
> >besomeone with &raquo;balls&laquo; who will stops
> them
> >all especially those controlfreaks called
> >&raquo;clients&laquo;.
> >     
> >    The only solution could be:simulate, render and
> >tell them: real shot. Result: &raquo;Ah, yes ... oh
> >...beautyful, great ... exactly what we expected.
> Ah
> >... wait ... could weremove that green ball in the
> >left corner ... just a question?!&laquo;Producer:
> >&raquo;Yes, we fix it in the EUR 750 / hour post.
> >Another question?&laquo;
> >    
> >    
> >        
> >---------------------------------
> > From:owner-xsi(at)Softimage.COM
> >[mailto:owner-xsi(at)Softimage.COM] On BehalfOf Demian
> >Zarins
> >    Sent: Tuesday, October 25, 2005 5:50 PM
> >    To: XSI(at)Softimage.COM
> >    Subject: Ang. Re: Sony &acute;s new advert
> without
> >    
> >    
> >    
> >    In my opinion it must be harder"directing" 250
> 000
> >rubber balls IRL than digitally. Ooops those    
> >    balls didn&acute;t bounce like we wantedthem
> to,
> >let&acute;s pick them all up and try again :) 
> >    
> >    Not only that but the team had topersuade the
> >authorities for a period of 4 months before they
> >actually    
> >    got permission to shoot this scene!    
> >    
> >    
> >    
> >    
>
>---------------------------------------------------------------------------
> >D E M I A N    Z A R I N S
> >Projektledare
> >S V T -> V&auml;xthuset - The Green House
> >Sveriges Television
> >Oxenstiernsg 26
> >105 10 STOCKHOLM
> >Phone: +46 8 784 3312 ->mobile:+46 709-951984
> >    
> >    
> >    
> >    
> >                           
> >"peter_b"<peter_b(at)skynet.be> 
> >          S&auml;nt av:owner-xsi(at)Softimage.COM     
>   
> > 
> >2005-10-25 15:03                                   
>   
> >                             S&auml;ndsvar till
> >XSI(at)Softimage.COM
> >                                                   
>   
> >       
> >          
> >                                                   
>   
> >                                 Till
> >                                <XSI(at)Softimage.COM>
>   
> >                                                   
>   
> >                 Kopia
> >                                 
> >                                                   
>   
> >                     &Auml;rende
> >                                Re: Sony &acute;s
> >newadvert without                                  
>   
> >        
> >                                                   
>  
> >                                
> >                                                   
>   
> >       
> >                                
> >    
> >    
> >    I guess its a matter of "prestige"    
> >      
> >    They probably had a good budget tostart with,
> and
> >probably someone of the advert company or the
> >marketingdivision did a good job convincing the
> >decision makers that spendingthis budget on live
> >action would give a better result than faking it
> inCG.
> >
> >      
> >    From our point of view, as 3Dprofessionals this
> is
> >probably weird, as it does seem like a good casefor
> >CG, a nothing that any high end 3D house wouldnt be
> >able to pulloff. 
> >    it would be interesting to see acomparative
> budget
> >for doing this live and doing it CG, might
> >berevealing. 
> >      
> >    And does it look better in the end? 
> >    I'm not convinced of that seeing thisspot. 
> >      
> >      
> >      
> >      
> >    
> >   
>
>http://image.guardian.co.uk/sys-video/Media/video/2005/10/25/SONYBalls60.mov
> >
> >    
> >Wonder why they did it solely with live-action? 
> >    
> >    
> >    
> >    
>
>---------------------------------------------------------------------------
> 
=== message truncated ===


Freelance 3-D Animator, F/X Artist, Particle Man
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