Speaking of that, has anyone caught wind of this?
Pretty funny to anyone who's spent more than 10
minutes working in the commercial biz. Just business
as usual!
http://www.businessweek.com/the_thread/brandnewday/archives/2005/10/apple_the_king.html
http://adweek.blogs.com/adfreak/2005/10/is_the_lugz_spo.html
E
--- Dan Yargici <dan(at)imajonline.com> wrote:
> Hehe! that's so damn true......
>
> The other day a 'creative' came to us with a nice
> piece of
> animation/typography he'd found on the net and
> essentially just said, "I
> want this, but with our words"........
>
> Gotta respect that creativity...
>
> DAN
>
> Eric Lampi wrote:
>
> >Hmmm I don't like your casual use of the word
> >"creative", since that is not an adjective I would
> use
> >to describe a lot of them.
> >
> >E
> >
> >--- Paul Perrott <paulp(at)al.com.au> wrote:
> >
> >
> >---------------------------------
> > Picture a Swimming With Sharks-type scenario
> where
> >the creatives aretied to chairs and asked to
> >distinguish betwen cg and shot effects.Every wrong
> >answer results in 30 minutes of torture. In fact,
> >everyanswer results in torture, just in case
> they're
> >guessing.
> >
> >Adrian Wyer wrote: a little bitter?
> >
> > me too!
> >
> > a
> >
> >adrian wyer
> >head of 3d
> >milltv
> > adrian(at)the-mill.com
> > www.the-mill.com
> >t: +44 (0)20 7287 4041
> >f: +44 (0)20 7915 0551
> >
> > -----Original Message -----
> > From: Michael Klein
> > To: XSI(at)softimage.com
> > Sent:Tuesday, October 25, 2005 5:43 PM
> > Subject:RE: Ang. Re: Sony ´s new advert
> >without
> >
> >
> > That's the problem with 3d guysthinking. There
> is
> >no control and directing and try again necessary
> >ifreal shot.
> > This is pure complex randombeauty of physics in
> >reality which will be accepted IMMEDIATELY.Shooting
> >done and over.
> >
> > At the moment where this willbe simulated in 3D
> >all other people - except us and hopefully a
> >goodproducer - will drive you mad because a 3D
> >animation can be manipulated.
> > They know it and they want it.It's like a
> >pseudo-creative stampede domino effect and there
> must
> >besomeone with »balls« who will stops
> them
> >all especially those controlfreaks called
> >»clients«.
> >
> > The only solution could be:simulate, render and
> >tell them: real shot. Result: »Ah, yes ... oh
> >...beautyful, great ... exactly what we expected.
> Ah
> >... wait ... could weremove that green ball in the
> >left corner ... just a question?!«Producer:
> >»Yes, we fix it in the EUR 750 / hour post.
> >Another question?«
> >
> >
> >
> >---------------------------------
> > From:owner-xsi(at)Softimage.COM
> >[mailto:owner-xsi(at)Softimage.COM] On BehalfOf Demian
> >Zarins
> > Sent: Tuesday, October 25, 2005 5:50 PM
> > To: XSI(at)Softimage.COM
> > Subject: Ang. Re: Sony ´s new advert
> without
> >
> >
> >
> > In my opinion it must be harder"directing" 250
> 000
> >rubber balls IRL than digitally. Ooops those
> > balls didn´t bounce like we wantedthem
> to,
> >let´s pick them all up and try again :)
> >
> > Not only that but the team had topersuade the
> >authorities for a period of 4 months before they
> >actually
> > got permission to shoot this scene!
> >
> >
> >
> >
>
>---------------------------------------------------------------------------
> >D E M I A N Z A R I N S
> >Projektledare
> >S V T -> Växthuset - The Green House
> >Sveriges Television
> >Oxenstiernsg 26
> >105 10 STOCKHOLM
> >Phone: +46 8 784 3312 ->mobile:+46 709-951984
> >
> >
> >
> >
> >
> >"peter_b"<peter_b(at)skynet.be>
> > Sänt av:owner-xsi(at)Softimage.COM
>
> >
> >2005-10-25 15:03
>
> > Sändsvar till
> >XSI(at)Softimage.COM
> >
>
> >
> >
> >
>
> > Till
> > <XSI(at)Softimage.COM>
>
> >
>
> > Kopia
> >
> >
>
> > Ärende
> > Re: Sony ´s
> >newadvert without
>
> >
> >
>
> >
> >
>
> >
> >
> >
> >
> > I guess its a matter of "prestige"
> >
> > They probably had a good budget tostart with,
> and
> >probably someone of the advert company or the
> >marketingdivision did a good job convincing the
> >decision makers that spendingthis budget on live
> >action would give a better result than faking it
> inCG.
> >
> >
> > From our point of view, as 3Dprofessionals this
> is
> >probably weird, as it does seem like a good casefor
> >CG, a nothing that any high end 3D house wouldnt be
> >able to pulloff.
> > it would be interesting to see acomparative
> budget
> >for doing this live and doing it CG, might
> >berevealing.
> >
> > And does it look better in the end?
> > I'm not convinced of that seeing thisspot.
> >
> >
> >
> >
> >
> >
>
>http://image.guardian.co.uk/sys-video/Media/video/2005/10/25/SONYBalls60.mov
> >
> >
> >Wonder why they did it solely with live-action?
> >
> >
> >
> >
>
>---------------------------------------------------------------------------
>
=== message truncated ===
Freelance 3-D Animator, F/X Artist, Particle Man
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