Re: forcing hidden object shape anim

Date : Thu, 27 Oct 2005 00:48:22 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: forcing hidden object shape anim
what about cheating the thing

Have you tried, disabling primary and sceondary rays and leaving the view vis on, so it updates through the vid card?
Also, as a last resort, perhaps add a constant shade and make totally transparent.


When you render, does this happen, or just with playback?

Adam


----- Original Message ----- From: "Andi Farhall" <andi(at)clear.ltd.uk>
To: <XSI(at)Softimage.COM>
Sent: Thursday, October 27, 2005 12:36 AM
Subject: RE: forcing hidden object shape anim



I have 2 "driver" grids one of which has a shape animation from a plotted
cloth sim, the other one is a base shape with no animation on it. I then
have a master grid which uses the 2 drivers for its own shape. Hide the
drivers and the master stops. I'm assuming that the animated driver grid is
not being updated as it is hidden. If I for example have 10 hidden static
shapes then It works as expected as nothing hidden needs to be updated.


Scripted op perhaps.....


-----Original Message----- From: xsibrad(at)fie.us [mailto:xsibrad(at)fie.us] Sent: Wednesday, October 26, 2005 5:31 PM To: XSI(at)Softimage.COM Subject: Re: forcing hidden object shape anim

that's strange. I use the same setup here and have no need to force the
shape
animation. XSI is smart enough to know the master needs the controllers to
animate. I bind with cage deforms. What are you using?


-brad

Quoting Andi Farhall <andi(at)clear.ltd.uk>:

I know it's possible to force the srt animation of a hidden object but is
it
possible to do the same thing with shape animation? I've 2 object that
have
shape anim from plotting cloth dynamics driving a 3rd master shape. If I
hide the 2 drivers then the master stops. I can obviously hide the drivers
behind the camera but it's hardly ideal. Anyone else encountered this?




Andi



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