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This is truly amazing. I never liked the idea of
pelting, because it seemed reliant on
a dynamic simulation (and we know how THOSE can
go...).
But this looks like pure math, almost not like a
simulation.
I think this is a tool that will have everyone
using painted texture maps again, instead of
procedurals (or paying someone to do the UV "dirty
work" for them).
Thanks (again) Helge, for a great tool, and thanks
to
Fernando Navarro for starting this whole thing! You
both deserve some kind of award for making
our lives easier (and your lives more complicated and busy).
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