unfortunately (remember our crappy downloading here) I cannot see the
second video to see other use.
Might there be "tension" and "topology retention" weightmap painting
and option for alternative stretcher frame shapes? :)
-------------------------------------------
http://www.grahamdclark.com
CG Supervisor, Omation
On 10/27/05, Helge Mathee <helge.mathee(at)gmx.net> wrote:
> you have no idea. it's me on most of the surf videos.
> even if the surfer look like girls, it's still me.
> hey - I'll release the tool tomorrow. Give me some
> time for some more tests.
>
> Helge
> ----- Original Message -----
> From: "Rainer Schmidt" <itrisk(at)gmx.net>
> To: <XSI(at)Softimage.COM>
> Sent: Friday, October 28, 2005 3:53 AM
> Subject: Re: pelting again....
>
>
> > Thanks for the comments. I got the concept. BodyPaint and ZBrush are also
> > not really 'free'.
> > ZBrush does an amazing job with adaptive UV's. BUT you can't edit them in
> > anything else than a 3d painting program. Looks like a mad memory
> > puzzle...
> >
> > I will definitely give the pelting a try, just to see how it works in
> > comparison. Bodypaint has a 'auto pelter' build in. Works very well but I
> > must say that Helge's videos made my jaw drop. We should collect and send
> > him a surf video!
> >
> > 8-)
> >
> > Chris Evans wrote:
> >
> >>Well what if you wanted to work in a 2d program like photoshop as well as
> >>your 3D paint app. It seems that a pelt tool would produce a much easier
> >>UV
> >>to work with in the 2D app. I dunno.
> >>
> >>Helge you are unbeleavable.
> >>
> >>Even if you surf like a girl....
> >>
> >>Chris
> >>
> >>
> >>
> >>----- Original Message -----
> >>From: "brad" <brad(at)cg-soup.com>
> >>To: <XSI(at)Softimage.COM>
> >>Sent: Thursday, October 27, 2005 4:47 PM
> >>Subject: Re: pelting again....
> >>
> >>
> >>
> >>>Works fine for me.
> >>>
> >>>Anyone gander an answer on the noob question posted below, I'm also
> >>>
> >>curious.
> >>
> >>>Cheers
> >>>-brad
> >>>
> >>>
> >>>> -------Original Message-------
> >>>> is anyone having trouble with the second video?
> >>>>
> >>>>
> >>>> the interactivity in the viewport while its unwrapping it self is very
> >>>> impressive. also these tools look super easy to use can't wait.
> >>>>
> >>>>
> >>>> -steven
> >>>>
> >>>> ----- Original Message -----
> >>>>
> >>>> FROM: [LINK: mailto:genecrucean(at)gmail.com] Gene Crucean
> >>>>
> >>>> TO: [LINK: mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM
> >>>>
> >>>> SENT: Thursday, October 27, 2005 1:54 PM
> >>>>
> >>>> SUBJECT: Re: pelting again....
> >>>>
> >>>>
> >>>> Helge, this looks great.
> >>>>
> >>>>
> >>>> On 10/27/05, RAINER SCHMIDT <[LINK: mailto:itrisk(at)gmx.net]
> >>>> itrisk(at)gmx.net> wrote: Awesome Helge!
> >>>>
> >>>> Now a noob question.... I personally have not felt the urge to pelt
> >>>> yet... I UV/Paint my models either with ZBrush or BodyPaint and never
> >>>> came across the need to 'pelt' and texture in another app. What are
> >>>>
> >>the
> >>
> >>>> benefits of the manual/automated unwrapping. I feel I am missing out
> >>>>
> >>on
> >>
> >>>> something....
> >>>>
> >>>> >
> >>>> > Helge Mathee wrote:
> >>>> >
> >>>> >> hi guys,
> >>>> >>
> >>>> >> I know it sounds a little weird to redo another guys tool,
> >>>> >> and Fernando Navarro did a great(!) job with his one, I am just
> >>>> >> interested as usual in how things work and how I would approach
> >>>> >> a problem like this. Moreover, I am currently doing some personal
> >>>> >> character work and I needed a pelter. So there you go. I will
> >>>>
> >>release
> >>
> >>>> >> it to public very soon.
> >>>> >>
> >>>> >> [LINK: http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_1.avi]
> >>>> http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_1.avi (1 minute,
> >>>> >> 5 MB)
> >>>> >>
> >>>> >> [LINK: http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_2.avi]
> >>>> http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_2.avi (9 minutes,
> >>>> >> 46 MB)
> >>>> >>
> >>>> >> cheers!
> >>>> >>
> >>>> >> Helge
> >>>> >
> >>>> >
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> >>>> --
> >>>> -gc
> >>>>
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