RE: Multi Processor behavior

Date : Fri, 28 Oct 2005 10:47:12 -0400
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: Multi Processor behavior
Btw, with the windows Task Manager, it's best to turn on View|Update Speed|High to see these things more accurately

------------------
Luc-Eric Rousseau
Team Leader, User Interface
Softimage|XSI


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Rainer Schmidt
> Posted At: Friday, October 28, 2005 8:37 AM
> Posted To: xsi
> Conversation: Multi Processor behavior
> Subject: Re: Multi Processor behavior
> 
> 
> Jeff nailed it. It's a combo 'problem'. Mental ray IS 
> rendering on all 
> cylinders. The other parts involved (sim and whatnot) are single 
> threaded and run on one of the CPU's and the combo of the 
> single thread 
> and the mental ray 'bursts' is leading to a lower load than 
> 100% and the 
> average is about 60%. Jeff hit it on the head. When it's not 
> simulating 
> the render frame rate is outright scary compared to my previous setup.
> 
> kim aldis wrote:
> 
> >Come rendering, though, it should. Were you talking about 
> mental ray Rainer?
> >
> >
> >  
> >
> >>-----Original Message-----
> >>From: owner-xsi(at)Softimage.COM 
> >>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jeff McFall
> >>Sent: 27-October-2005 23:12
> >>To: XSI(at)Softimage.COM
> >>Subject: RE: Multi Processor behavior
> >>
> >>I do not believe the simulation is able to use multiple 
> >>processors or cores.
> >>I suspect the results you see are from one core being fully 
> >>utilised with the simulation (50%) and the other core doing 
> >>the odd jobs (0 - 10%)
> >>
> >>Not much you can do about that from what I can tell
> >>
> >>-----Original Message-----
> >>From: owner-xsi(at)Softimage.COM 
> >>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Rainer Schmidt
> >>Sent: Thursday, October 27, 2005 5:07 PM
> >>To: XSI(at)Softimage.COM
> >>Subject: Multi Processor behavior
> >>
> >>Wheee I got my dual dual-core Opteron 280. That's a screamer 
> >>compared to my old system.
> >>However.... When test render the Simulation_Particles_Galaxy 
> >>for example XSI is not using more than 50-60% of the CPU and 
> >>literally no memory at all. When I render a Landscape in VUE 
> >>all 4 processors jump to 95-100%.
> >>Is there something I can optimize so XSI starts to actually 
> >>use the box? 
> >>All I did is setting the render options Memorylimit to 
> >>unlimited. Which actually changed nothing.... I can't find 
> >>any other corner to tweak... 
> >>But then again... I'm not very familliar with Mental Ray tweaking...
> >>
> >>
> >>---
> >>Unsubscribe? Mail Majordomo(at)Softimage.COM with the following 
> >>text in body:
> >>unsubscribe xsi
> >>
> >>---
> >>Unsubscribe? Mail Majordomo(at)Softimage.COM with the following 
> >>text in body:
> >>unsubscribe xsi
> >>
> >>    
> >>
> >
> >---
> >Unsubscribe? Mail Majordomo(at)Softimage.COM with the following 
> text in body:
> >unsubscribe xsi
> >
> >
> >  
> >
> 
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following 
> text in body:
> unsubscribe xsi
> 

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.