Btw, with the windows Task Manager, it's best to turn on View|Update Speed|High to see these things more accurately
------------------
Luc-Eric Rousseau
Team Leader, User Interface
Softimage|XSI
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Rainer Schmidt
> Posted At: Friday, October 28, 2005 8:37 AM
> Posted To: xsi
> Conversation: Multi Processor behavior
> Subject: Re: Multi Processor behavior
>
>
> Jeff nailed it. It's a combo 'problem'. Mental ray IS
> rendering on all
> cylinders. The other parts involved (sim and whatnot) are single
> threaded and run on one of the CPU's and the combo of the
> single thread
> and the mental ray 'bursts' is leading to a lower load than
> 100% and the
> average is about 60%. Jeff hit it on the head. When it's not
> simulating
> the render frame rate is outright scary compared to my previous setup.
>
> kim aldis wrote:
>
> >Come rendering, though, it should. Were you talking about
> mental ray Rainer?
> >
> >
> >
> >
> >>-----Original Message-----
> >>From: owner-xsi(at)Softimage.COM
> >>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jeff McFall
> >>Sent: 27-October-2005 23:12
> >>To: XSI(at)Softimage.COM
> >>Subject: RE: Multi Processor behavior
> >>
> >>I do not believe the simulation is able to use multiple
> >>processors or cores.
> >>I suspect the results you see are from one core being fully
> >>utilised with the simulation (50%) and the other core doing
> >>the odd jobs (0 - 10%)
> >>
> >>Not much you can do about that from what I can tell
> >>
> >>-----Original Message-----
> >>From: owner-xsi(at)Softimage.COM
> >>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Rainer Schmidt
> >>Sent: Thursday, October 27, 2005 5:07 PM
> >>To: XSI(at)Softimage.COM
> >>Subject: Multi Processor behavior
> >>
> >>Wheee I got my dual dual-core Opteron 280. That's a screamer
> >>compared to my old system.
> >>However.... When test render the Simulation_Particles_Galaxy
> >>for example XSI is not using more than 50-60% of the CPU and
> >>literally no memory at all. When I render a Landscape in VUE
> >>all 4 processors jump to 95-100%.
> >>Is there something I can optimize so XSI starts to actually
> >>use the box?
> >>All I did is setting the render options Memorylimit to
> >>unlimited. Which actually changed nothing.... I can't find
> >>any other corner to tweak...
> >>But then again... I'm not very familliar with Mental Ray tweaking...
> >>
> >>
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> >>
> >>
> >
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> >
>
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