Hey Raffaele,
sorry for letting you wait for a reply for so long..
well, as you said, the topology was kind of tricky ( i tried to fix it a
little).. nevertheless, it turned out tha we use another setup now..
but thanks for your advise anyhow.. 8)
lucas
Raffaele Fragapane schrieb:
hopefully you won't take this the wrong way...
but have you considered fixing other things before worrying about the
footroll?
the topology flow, detail, and proportions you have in that model will
hardly ever result into something good (especially so with a footroll)
when it comes to deformations.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
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lucas wrote:
Hey List,
i'm trying to setup a character with extremly big feet compared to
his body.. i used the biped rig guide..
the foot roll at the toe works just fine, but i can't get it right at
the heel.. i tried positioning the red cube directly at his heel ->
doesn't work... but the small square at his heel (which is said to be
the pivot, afaik..) doesn't work either...
any tipps or suggestions ? have you encountered similar problems ?
oh, by the way... the "make belly"- option in the "make rig from
guide" -property page doesn't work anymore... but i found a solution
here ->
http://forums.cgsociety.org/showthread.php?p=1818694&posted=1#post1818694
thanks ! 8)
lucas
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