Obj is a very old, quite basic geometry file format. I doubt it enough to be
able to quite confidently say, no.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> Sent: 29-October-2005 20:33
> To: XSI(at)Softimage.COM
> Subject: Re: 4.2 texture editor issue
>
> Does xsi's obj export support groups? I open an exported .obj
> exported from XSI in zbrush and none of the groups(clusters)
> are there for easy selective hiding of my mesh.
> ----- Original Message -----
> From: "Tshaw" <shawthomas(at)comcast.net>
> To: <XSI(at)Softimage.COM>
> Sent: Saturday, October 29, 2005 1:07 PM
> Subject: Re: 4.2 texture editor issue
>
>
> > Benjamin Huber wrote:
> >
> > >there is this problem with the texture editor in XSI 4.2
> that pretty
> > >much
> keeps screwing me up every time i touch XSI. basically, stuff
> doesn't render as textured, weird things show up that don't
> show up in openGL view. the geometry is fine. the rendertree
> is fine. however, it doesn't render properly.
> > >
> > >exporting as anything but .scn generates UVs that are
> completely off
> > >the
> map. i have not found a way of salvaging a scene that has
> been touched by the 4.2 texture editor. i *think* this is a
> known issue.
> > >
> > >has anyone come across this and knows a way to work around? i would
> *love* to be able to just downgrade back to 3.51, but, as i
> said, saving as dotXSI screws up the UVs. (and, no, i can't
> upgrade to 5, sorry.)
> > >
> > >
> > >any help would be appreciated!
> > >
> > >-ben
> > >
> > >---
> > >ben huber (x83291)
> > >ilm digimatte
> > >serious like ninjas
> > >---
> > >
> > >
> > >
> > >---
> > >Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> following text in
> body:
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> > >
> > >
> > >
> > Not sure about your "in-xsi" issues (I haven't had those), but yes
> > there is a known issue with exporting UVs from XSI.
> >
> > The export format that works for me is OBJ. I export OBJ to
> 3dstudio
> > MAX regularly and have no problems with the UVs.
> > ---
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