I've not tried on Maya it so I could be wrong, but what the hell ... yes,
he's completely barking. Trolleyless ;)
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> Sent: 30-October-2005 00:32
> To: XSI(at)Softimage.COM
> Subject: Re: 4.2 texture editor issue
>
> Ah, one of my maya buddies was complaining that the .obj he
> exports from maya worked and the one from xsi would not. I
> don't have maya installed so I couldn't do a comparative
> test. Does anyone know if this is actually the case or is
> this guy off his rocker?
> ----- Original Message -----
> From: "kim aldis" <kim(at)cg-soup.com>
> To: <XSI(at)Softimage.COM>
> Sent: Saturday, October 29, 2005 7:18 PM
> Subject: RE: 4.2 texture editor issue
>
>
> > Obj is a very old, quite basic geometry file format. I
> doubt it enough
> > to
> be
> > able to quite confidently say, no.
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> > > Sent: 29-October-2005 20:33
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: 4.2 texture editor issue
> > >
> > > Does xsi's obj export support groups? I open an exported .obj
> > > exported from XSI in zbrush and none of the groups(clusters) are
> > > there for easy selective hiding of my mesh.
> > > ----- Original Message -----
> > > From: "Tshaw" <shawthomas(at)comcast.net>
> > > To: <XSI(at)Softimage.COM>
> > > Sent: Saturday, October 29, 2005 1:07 PM
> > > Subject: Re: 4.2 texture editor issue
> > >
> > >
> > > > Benjamin Huber wrote:
> > > >
> > > > >there is this problem with the texture editor in XSI 4.2
> > > that pretty
> > > > >much
> > > keeps screwing me up every time i touch XSI. basically, stuff
> > > doesn't render as textured, weird things show up that
> don't show up
> > > in openGL view. the geometry is fine. the rendertree is fine.
> > > however, it doesn't render properly.
> > > > >
> > > > >exporting as anything but .scn generates UVs that are
> > > completely off
> > > > >the
> > > map. i have not found a way of salvaging a scene that has been
> > > touched by the 4.2 texture editor. i *think* this is a
> known issue.
> > > > >
> > > > >has anyone come across this and knows a way to work around? i
> > > > >would
> > > *love* to be able to just downgrade back to 3.51, but, as i said,
> > > saving as dotXSI screws up the UVs. (and, no, i can't
> upgrade to 5,
> > > sorry.)
> > > > >
> > > > >
> > > > >any help would be appreciated!
> > > > >
> > > > >-ben
> > > > >
> > > > >---
> > > > >ben huber (x83291)
> > > > >ilm digimatte
> > > > >serious like ninjas
> > > > >---
> > > > >
> > > > >
> > > > >
> > > > >---
> > > > >Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> > > following text in
> > > body:
> > > > >unsubscribe xsi
> > > > >
> > > > >
> > > > >
> > > > Not sure about your "in-xsi" issues (I haven't had
> those), but yes
> > > > there is a known issue with exporting UVs from XSI.
> > > >
> > > > The export format that works for me is OBJ. I export OBJ to
> > > 3dstudio
> > > > MAX regularly and have no problems with the UVs.
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