LOL! ok! Nothing like polys, a few too many beers and the list to keep ya
smiling :D
----- Original Message -----
From: "kim aldis" <kim(at)cg-soup.com>
To: <XSI(at)Softimage.COM>
Sent: Saturday, October 29, 2005 7:50 PM
Subject: RE: 4.2 texture editor issue
> I've not tried on Maya it so I could be wrong, but what the hell ... yes,
> he's completely barking. Trolleyless ;)
>
>
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> > Sent: 30-October-2005 00:32
> > To: XSI(at)Softimage.COM
> > Subject: Re: 4.2 texture editor issue
> >
> > Ah, one of my maya buddies was complaining that the .obj he
> > exports from maya worked and the one from xsi would not. I
> > don't have maya installed so I couldn't do a comparative
> > test. Does anyone know if this is actually the case or is
> > this guy off his rocker?
> > ----- Original Message -----
> > From: "kim aldis" <kim(at)cg-soup.com>
> > To: <XSI(at)Softimage.COM>
> > Sent: Saturday, October 29, 2005 7:18 PM
> > Subject: RE: 4.2 texture editor issue
> >
> >
> > > Obj is a very old, quite basic geometry file format. I
> > doubt it enough
> > > to
> > be
> > > able to quite confidently say, no.
> > >
> > > > -----Original Message-----
> > > > From: owner-xsi(at)Softimage.COM
> > > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> > > > Sent: 29-October-2005 20:33
> > > > To: XSI(at)Softimage.COM
> > > > Subject: Re: 4.2 texture editor issue
> > > >
> > > > Does xsi's obj export support groups? I open an exported .obj
> > > > exported from XSI in zbrush and none of the groups(clusters) are
> > > > there for easy selective hiding of my mesh.
> > > > ----- Original Message -----
> > > > From: "Tshaw" <shawthomas(at)comcast.net>
> > > > To: <XSI(at)Softimage.COM>
> > > > Sent: Saturday, October 29, 2005 1:07 PM
> > > > Subject: Re: 4.2 texture editor issue
> > > >
> > > >
> > > > > Benjamin Huber wrote:
> > > > >
> > > > > >there is this problem with the texture editor in XSI 4.2
> > > > that pretty
> > > > > >much
> > > > keeps screwing me up every time i touch XSI. basically, stuff
> > > > doesn't render as textured, weird things show up that
> > don't show up
> > > > in openGL view. the geometry is fine. the rendertree is fine.
> > > > however, it doesn't render properly.
> > > > > >
> > > > > >exporting as anything but .scn generates UVs that are
> > > > completely off
> > > > > >the
> > > > map. i have not found a way of salvaging a scene that has been
> > > > touched by the 4.2 texture editor. i *think* this is a
> > known issue.
> > > > > >
> > > > > >has anyone come across this and knows a way to work around? i
> > > > > >would
> > > > *love* to be able to just downgrade back to 3.51, but, as i said,
> > > > saving as dotXSI screws up the UVs. (and, no, i can't
> > upgrade to 5,
> > > > sorry.)
> > > > > >
> > > > > >
> > > > > >any help would be appreciated!
> > > > > >
> > > > > >-ben
> > > > > >
> > > > > >---
> > > > > >ben huber (x83291)
> > > > > >ilm digimatte
> > > > > >serious like ninjas
> > > > > >---
> > > > > >
> > > > > >
> > > > > >
> > > > > >---
> > > > > >Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> > > > following text in
> > > > body:
> > > > > >unsubscribe xsi
> > > > > >
> > > > > >
> > > > > >
> > > > > Not sure about your "in-xsi" issues (I haven't had
> > those), but yes
> > > > > there is a known issue with exporting UVs from XSI.
> > > > >
> > > > > The export format that works for me is OBJ. I export OBJ to
> > > > 3dstudio
> > > > > MAX regularly and have no problems with the UVs.
> > > > > ---
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