Hi Gerbrand,
Copy the diffuse colour of all you materials to their respective ambient
inputs. Then hide all your lights and turn the scene ambience up to 1.
If you need to change the ambience between passes, you need to hack an
expression on the scene ambience so it's affected by something you can
place in a separate partition and override.
DAN
Gerbrand Nel wrote:
Hi.
I'm looking for a way to set up a constant pass... in other words, a
pass with all the color info but none of the shading
Thanx
Gerbrand
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