Re: constant pass

Date : Mon, 31 Oct 2005 13:05:27 +0000
To : XSI(at)Softimage.COM
From : Chris Shaw <cjdshaw.bulk(at)blueyonder.co.uk>
Subject : Re: constant pass
What about overriding all colours and textures with white to get a form pass, then dividing your beauty by that as a compositing step?

Chris

kim aldis wrote:
you can't set ambience on a pass or partition and the ambience of the objects may not be, in fact probably won't be, the same as the diffuse colour of objects.
As Dan points out, you can drive the scene ambience by adding parameters to an object that can be placed into a partition. Has to be some kind of geometry so you'll need to hide it but what you do is place rgb custom parameters on the object then express the scene ambience to them. Then place the object into a partition and add overrides to the parameters. (Thanks to Brad for that one)
the colour, that's a whole nother thing. Not sure about that one.


    ------------------------------------------------------------------------
    *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
    Behalf Of *Michael Klein
    *Sent:* 31-October-2005 12:06
    *To:* XSI(at)Softimage.COM
    *Subject:* RE: constant pass

    Hide lights and set Ambient to 1,1,1 of this pass?

    ------------------------------------------------------------------------
    *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
    Behalf Of *Gerbrand Nel
    *Sent:* Monday, October 31, 2005 11:43 AM
    *To:* XSI(at)Softimage.COM
    *Subject:* constant pass

Hi.
I'm looking for a way to set up a constant pass... in other words,
a pass with all the color info but none of the shading
Thanx
Gerbrand
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