Re: constant pass
| Date : Mon, 31 Oct 2005 15:57:30 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "peter_b" <peter_b(at)skynet.be> |
| Subject : Re: constant pass |
you will get the ambience color though, not the
diffuse.
if you allways set up materials to have same
ambience and diffuse its fine, but I rarely touch ambience ever.
there was this neat little trick that came up here
some time ago, I think by Alan Jones:
hide all lights
add 1 infinite white light, oriented along y
axis.
add an override on the background partition,
in the override add bump_map.
bring up a rendertree of the override, plug in a
vector_savestate set to 0 1 0 (corresponds to the y axis)
voila!
constant diffuse pass.
I dont know if there are limitations to this, but
its the most elegant solution I know.
|
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