last time i remember using .obj for export, the texture coordinates were messed
up in the target application. whether that was the fault of XSI or the target
app, i don't remember... but aside of that, the OBJs seemed to read quite fine,
including texture info. however, just one UV set for each piece of geometry.
no fancy cluster or multiple UV stuff possible, if i remember correctly.
-b
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Wayne Williams
> Sent: Saturday, October 29, 2005 4:32 PM
> To: XSI(at)Softimage.COM
> Subject: Re: 4.2 texture editor issue
>
>
> Ah, one of my maya buddies was complaining that the .obj he
> exports from
> maya worked and the one from xsi would not. I don't have maya
> installed so I
> couldn't do a comparative test. Does anyone know if this is
> actually the
> case or is this guy off his rocker?
> ----- Original Message -----
> From: "kim aldis" <kim(at)cg-soup.com>
> To: <XSI(at)Softimage.COM>
> Sent: Saturday, October 29, 2005 7:18 PM
> Subject: RE: 4.2 texture editor issue
>
>
> > Obj is a very old, quite basic geometry file format. I
> doubt it enough to
> be
> > able to quite confidently say, no.
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> > > Sent: 29-October-2005 20:33
> > > To: XSI(at)Softimage.COM
> > > Subject: Re: 4.2 texture editor issue
> > >
> > > Does xsi's obj export support groups? I open an exported .obj
> > > exported from XSI in zbrush and none of the groups(clusters)
> > > are there for easy selective hiding of my mesh.
> > > ----- Original Message -----
> > > From: "Tshaw" <shawthomas(at)comcast.net>
> > > To: <XSI(at)Softimage.COM>
> > > Sent: Saturday, October 29, 2005 1:07 PM
> > > Subject: Re: 4.2 texture editor issue
> > >
> > >
> > > > Benjamin Huber wrote:
> > > >
> > > > >there is this problem with the texture editor in XSI 4.2
> > > that pretty
> > > > >much
> > > keeps screwing me up every time i touch XSI. basically, stuff
> > > doesn't render as textured, weird things show up that don't
> > > show up in openGL view. the geometry is fine. the rendertree
> > > is fine. however, it doesn't render properly.
> > > > >
> > > > >exporting as anything but .scn generates UVs that are
> > > completely off
> > > > >the
> > > map. i have not found a way of salvaging a scene that has
> > > been touched by the 4.2 texture editor. i *think* this is a
> > > known issue.
> > > > >
> > > > >has anyone come across this and knows a way to work
> around? i would
> > > *love* to be able to just downgrade back to 3.51, but, as i
> > > said, saving as dotXSI screws up the UVs. (and, no, i can't
> > > upgrade to 5, sorry.)
> > > > >
> > > > >
> > > > >any help would be appreciated!
> > > > >
> > > > >-ben
> > > > >
> > > > >---
> > > > >ben huber (x83291)
> > > > >ilm digimatte
> > > > >serious like ninjas
> > > > >---
> > > > >
> > > > >
> > > > >
> > > > >---
> > > > >Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> > > following text in
> > > body:
> > > > >unsubscribe xsi
> > > > >
> > > > >
> > > > >
> > > > Not sure about your "in-xsi" issues (I haven't had
> those), but yes
> > > > there is a known issue with exporting UVs from XSI.
> > > >
> > > > The export format that works for me is OBJ. I export OBJ to
> > > 3dstudio
> > > > MAX regularly and have no problems with the UVs.
> > > > ---
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