Re: particle instance bug

Date : Mon, 31 Oct 2005 14:18:28 -0500
To : XSI(at)Softimage.COM
From : Vince Fortin <vfortin(at)gmail.com>
Subject : Re: particle instance bug
Hum, that's an annoying one...
Could you undo your manual delete with the history stack then note the IDs you have deleted and kill them with a pEvent instead.
It should work flawlessly as long as you make sure you delete them by IDs not Indexes. Use the Show IDs in viewport visibility option for that.

Vincent

On 10/31/05, Sam Cuttriss <sam(at)janimation.com> wrote:
have you tried plotting the particles and attaching elements to the plotted nulls?
i think brad had some stuff up on cg soup to manage that workflow?



SAM CUTTRISS
3D AFICIONADO








Kris Rivel wrote:

Anyone have a workaround for this bug I'm getting.  I have a particle cloud with particle instances applied.  Tagging and deleting some of the particles  results in particle instances flickering on and off in the view port and render.  This must be a particle ID bug but I'm looking for a workaround.  Any ideas?

Kris



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