Re: particle instance bug
| Date : Mon, 31 Oct 2005 14:41:41 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Fabio Lissi" <f_lissi(at)hotmail.com> |
| Subject : Re: particle instance bug |
You could directly script a pEvent that set the particle life to 1 based on your producton rules, or create a bounding box and have collision event that kills the particles.
Fabio
From: Vince Fortin <vfortin(at)gmail.com>
Reply-To: XSI(at)Softimage.COM
To: XSI(at)Softimage.COM
Subject: Re: particle instance bug
Date: Mon, 31 Oct 2005 14:18:28 -0500
Hum, that's an annoying one...
Could you undo your manual delete with the history stack then note the IDs you have deleted and kill them with a pEvent instead.
It should work flawlessly as long as you make sure you delete them by IDs not Indexes. Use the Show IDs in viewport visibility option for that.
Vincent
On 10/31/05, Sam Cuttriss <sam(at)janimation.com> wrote:have you tried plotting the particles and attaching elements to the plotted nulls?
i think brad had some stuff up on cg soup to manage that workflow?
SAM CUTTRISS3D AFICIONADO
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Kris Rivel wrote:
Anyone have a workaround for this bug I'm getting. I have a particle cloud with particle instances applied. Tagging and deleting some of the particles results in particle instances flickering on and off in the view port and render. This must be a particle ID bug but I'm looking for a workaround. Any ideas?
Kris
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- References:
- Re: particle instance bug
- From: Vince Fortin <vfortin(at)gmail.com>
- Re: particle instance bug
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