hi all,
i'm using an EXR plugged into the colour channel of a constant shader. the EXR has no alpha. however, doing a render region and toggling between alpha and RGB shows that the RGB luminance is being used as alpha.
i have no idea why, but i don't think it should be like that. other shaders don't behave like that.
any ideas? i have a sample scene but it's kinda big (300k) - if anyone wants to fiddle around with it - let me know.
thanks!
-ben
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ben huber (x63291)
bhuber(at)ilm.com
ilm digimatte
serious like ninjas
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