RE: alpha issues with EXRs used in a constant shader

Date : Mon, 31 Oct 2005 15:37:17 -0500
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: alpha issues with EXRs used in a constant shader
Check your color clip settings. There's three of them:

RGB: The alpha is clamped to be between 1.0 and the maximum of the R, G, and B values.
ALPHA: The RGB channels are clamped between 0.0 and the alpha value.
RAW: No clipping occurs but it forces pre-multiply on.

You'll find them under "Active Effects" in the render/region options.

 - ½

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Benjamin Huber
> Sent: Monday, 31 October, 2005 15:30
> To: XSI(at)Softimage.COM
> Subject: alpha issues with EXRs used in a constant shader
> 
> 
> hi all,
> 
> i'm using an EXR plugged into the colour channel of a 
> constant shader. the EXR has no alpha. however, doing a 
> render region and toggling between alpha and RGB shows that 
> the RGB luminance is being used as alpha.
> 
> i have no idea why, but i don't think it should be like that. 
> other shaders don't behave like that.
> 
> any ideas? i have a sample scene but it's kinda big (300k) - 
> if anyone wants to fiddle around with it - let me know.
> 
> thanks!
> 
> -ben
> 
> ---
> ben huber (x63291)
> bhuber(at)ilm.com
> ilm digimatte
> serious like ninjas
> ---
> 
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