RE: alpha issues with EXRs used in a constant shader

Date : Mon, 31 Oct 2005 12:47:27 -0800
To : <XSI(at)Softimage.COM>
From : "Benjamin Huber" <bhuber(at)ilm.com>
Subject : RE: alpha issues with EXRs used in a constant shader
RAW does the trick. thanks!

now, just curious: why does this affect the behaviour of the constant shader but not a lambert?

thx,

-b

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Halfdan Ingvarsson
> Sent: Monday, October 31, 2005 12:37 PM
> To: XSI(at)Softimage.COM
> Subject: RE: alpha issues with EXRs used in a constant shader
> 
> 
> Check your color clip settings. There's three of them:
> 
> RGB: The alpha is clamped to be between 1.0 and the maximum 
> of the R, G, and B values.
> ALPHA: The RGB channels are clamped between 0.0 and the alpha value.
> RAW: No clipping occurs but it forces pre-multiply on.
> 
> You'll find them under "Active Effects" in the render/region options.
> 
>  - ½
> 
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM 
> > [mailto:owner-xsi(at)Softimage.COM]On Behalf
> > Of Benjamin Huber
> > Sent: Monday, 31 October, 2005 15:30
> > To: XSI(at)Softimage.COM
> > Subject: alpha issues with EXRs used in a constant shader
> > 
> > 
> > hi all,
> > 
> > i'm using an EXR plugged into the colour channel of a 
> > constant shader. the EXR has no alpha. however, doing a 
> > render region and toggling between alpha and RGB shows that 
> > the RGB luminance is being used as alpha.
> > 
> > i have no idea why, but i don't think it should be like that. 
> > other shaders don't behave like that.
> > 
> > any ideas? i have a sample scene but it's kinda big (300k) - 
> > if anyone wants to fiddle around with it - let me know.
> > 
> > thanks!
> > 
> > -ben
> > 
> > ---
> > ben huber (x63291)
> > bhuber(at)ilm.com
> > ilm digimatte
> > serious like ninjas
> > ---
> > 
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