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Hi people,
before to send mail at Softimage support, I would
like to ask if some people have my same problem baking
illumination FG illumination in a Vertex Color
suppor. I'm going mad for to understand what
could be the problem.
Please try to run these lines on script
editor...
NewScene CreatePrim "Grid", "MeshSurface" CreatePrim "Cube",
"MeshSurface" SetValue "cube.cube.length", 1 SelectObj "grid", ,
True Translate , 0, -0.576378135990722, 0, siRelative, siView, siObj, siXYZ,
, , , , , , , , , 0 ApplyShader "Material\Constant", , , ,
siLetLocalMaterialsOverlap SetValue "grid.Material.Constant.color.red",
0.925 SetValue "grid.Material.Constant.color.green", 0.475 SetValue
"grid.Material.Constant.color.blue", 0.475 ActivateObjectSelTool SelectObj
"cube", , True ActivateObjectSelTool ApplyShader , , , ,
siLetLocalMaterialsOverlap AddProp "RenderMap" SetValue
"Passes.Default_Pass.RenderOptions.EnableFinalGather", True SetValue
"cube.RenderMap.maptype", 1 CreateVertexColorSupport , "Vertex_Color",
"cube" SetInstanceDataValue , "cube.RenderMap.cav",
"Vertex_Color" RegenerateMaps
"cube.RenderMap" DeselectAll SetDisplayMode "Camera",
"constant"
XSI will crash.
If you try to subdivide cube with 24 steps in U V
and Base, XSI doesn't crash.
It happens only while backing VertexColor, not with
RenderMaps.
I already found a workaround, but I would like to
know how to avoid crash...
Some pople had this problem ? XSI Bug
?
Really thanks for any interest.
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