Re: Lost in Lights

Date : Tue, 01 Nov 2005 22:41:47 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: Lost in Lights
Also, check your normals and make sure they point outward.


>  -------Original Message-------
>  Check to make sure that your object is not excluded from the list
>  ofassociated models for that particular light.  (Check
>  theinclusive/exclusive setting for the light, and then check
>  the"Associated Models" node in the explorer)  I'm not in front of XSIATM,
>  so I can't remember exactly how it works.
>  
>  -Heath
>  
>  
>  On 11/1/05, RAINER SCHMIDT <[LINK: mailto:itrisk(at)gmx.net] itrisk(at)gmx.net>
>  wrote:I am lost. I created a vessel. It's a thick vessel (vase), made
>  thick
>  with Helge's great script. Now I placed a point light in it. To get a
>  tea light like effect. The vessel has decorative holes as well. Now
>  something happened which has not happened before and I am not getting it
>  WHY??? I also froze everythhing. So all is plain vanilla polymeshes.
>  
>  The light is shining at everything else BUT the vessel. The vessel
>  remains unlit by that light. GAHHHH. I played with pretty much all the
>  sliders like fall off etc.. For no avail. There must be something I
>  don't know about... sighhhhhhhh
>  
>  Besides that point light there is a spot light which acts rather
>  'normal' and as expected.
>  
>  Ideas?
>  
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