Also, check your normals and make sure they point outward.
> -------Original Message-------
> Check to make sure that your object is not excluded from the list
> ofassociated models for that particular light. (Check
> theinclusive/exclusive setting for the light, and then check
> the"Associated Models" node in the explorer) I'm not in front of XSIATM,
> so I can't remember exactly how it works.
>
> -Heath
>
>
> On 11/1/05, RAINER SCHMIDT <[LINK: mailto:itrisk(at)gmx.net] itrisk(at)gmx.net>
> wrote:I am lost. I created a vessel. It's a thick vessel (vase), made
> thick
> with Helge's great script. Now I placed a point light in it. To get a
> tea light like effect. The vessel has decorative holes as well. Now
> something happened which has not happened before and I am not getting it
> WHY??? I also froze everythhing. So all is plain vanilla polymeshes.
>
> The light is shining at everything else BUT the vessel. The vessel
> remains unlit by that light. GAHHHH. I played with pretty much all the
> sliders like fall off etc.. For no avail. There must be something I
> don't know about... sighhhhhhhh
>
> Besides that point light there is a spot light which acts rather
> 'normal' and as expected.
>
> Ideas?
>
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