Yes…That was one direction I thought
about. But if I was using instances for example a cylinder. The new rotation
of the new emission wouldn’t inherit the previous particle’s
rotation, so there’s a chance of popping to occur.
PJ
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Schoenberger
Sent: Tuesday, November 01, 2005
4:27 PM
To: XSI(at)Softimage.COM
Subject: RE: Per Particle Event
Switch the particle
type with the collision event.
Holger Schönberger
technical
director
The day
has 24 hours, if that does not suffice, I will take the night
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Paul-Jozef "PJ"
Torrevillas
Sent: Wednesday, November 02, 2005
12:13 AM
To: XSI Discussion
Subject: Per Particle Event
When working with Particle Events,
is there a way to trigger per particle’s reaction to a force on
Collision? For example; if I wanted to have all particles not react to
wind until an object collides with that particle. Is there a per particle
force threshold value that I can query via events? I wonder if I’m
making sense. J
PJ
Paul-Jozef "PJ"
M. Torrevillas
Visual Effects
Artist
Omation Animation Studio
(949) 366-4422 x266
ptorrevillas(at)omation.com
BARNYARD, the Movie