RE: Per Particle Event

Date : Tue, 1 Nov 2005 16:31:56 -0800
To : <XSI(at)Softimage.COM>
From : "Paul-Jozef \"PJ\" Torrevillas" <ptorrevillas(at)omation.com>
Subject : RE: Per Particle Event

Yes…That was one direction I thought about.  But if I was using instances for example a cylinder.  The new rotation of the new emission wouldn’t inherit the previous particle’s rotation, so there’s a chance of popping to occur.

 

 

PJ

 

 

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Schoenberger
Sent: Tuesday, November 01, 2005 4:27 PM
To: XSI(at)Softimage.COM
Subject: RE: Per Particle Event

 

 

Switch the particle type with the collision event.

 

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Paul-Jozef "PJ" Torrevillas
Sent: Wednesday, November 02, 2005 12:13 AM
To: XSI Discussion
Subject: Per Particle Event

When working with Particle Events, is there a way to trigger per particle’s reaction to a force on Collision?  For example; if I wanted to have all particles not react to wind until an object collides with that particle.  Is there a per particle force threshold value that I can query via events?  I wonder if I’m making sense. J

 

 

 

PJ

 

 

 

 

 

Paul-Jozef "PJ" M. Torrevillas

Visual Effects Artist

Omation Animation Studio

(949) 366-4422 x266

ptorrevillas(at)omation.com

         BARNYARD, the Movie

 


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