all I can say is: "my apologies for lighting that match", I hope you're
doing better now.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
kim aldis wrote:
Bloodied yer nose Raf?
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Raffaele Fragapane
Sent: 02-November-2005 00:49
To: XSI(at)Softimage.COM
Subject: Re: XSI 5.01 available
I thought you wanted to forget the whole deal with the gerbil
and the "pipe", been drinking to remember lately?
or too much new york is woodyallening you?
need more coffee now.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
kim aldis wrote:
I use furry things for scrubbing the inside of small pipes
and stuff.
All the time.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson
Sent: 01-November-2005 13:55
To: XSI(at)Softimage.COM
Subject: Re: XSI 5.01 available
and not all of us is using Advanced... though it's rarely I
actually
have jobs for furry little things.
/stefan
On 11/1/05, Ed Harriss <Ed.Harriss(at)altroutestudios.com> wrote:
I belive that many people with Foundation do.
Ed Harriss
XSI Stuff: http://www.EdHarriss.com
Do you need a CG job? http://www.GetA3DJob.com
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Marc-Andre Carbonneau
Sent: Tuesday, November 01, 2005 8:29 AM
To: XSI(at)Softimage.COM
Subject: RE: XSI 5.01 available
Someone still uses the 2D_Fur shader?!!
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Chris Shaw
Sent: November 1, 2005 4:36 AM
To: XSI(at)Softimage.COM
Subject: Re: XSI 5.01 available
The bugs fixed in 5.0.1 are as follows:
UDEV00191845 XSI crashes with a Chinese or Korean Windows OS
UDEV00192168 Seams effect of Toon_Paint_and_Host does not work
UDEV00190523 Crash when exporting to mi with subdivision geometry
shaders enabled
UDEV00190865 Rendering | Incorrect version of character in mi file
when objects are subdivided
UDEV00191137 DirectX9 | Strips of geometry are missing when
rendering
with directX
UDEV00192377 Binary characters sometimes appear in particle cloud
material names
UDEV00192992 2D_Fur shader goes into infinite loop when rendering
UDEV00193378 Export MI2 broken + multithreaded broken
UDEV00186773 Filtering values do not visually update
UDEV00193281 V5 cannot render certain 4.2 scenes
UDEV00193304 Deform Motion blur seems out of frame/step
with Regular
MB
André Adam wrote:
What is it they changed for 5.01? Somebody seen a list of
fixes somewhere?
Cheers!
-André
H Aiken wrote:
Most probably know about this, but just in case.
http://www.softimage.com/home/downloads/
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