Ciao Andrea,
can confirm what Stefan said, doesn't happen here, and I haven't even
installed 5.01 yet.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Andrea Padovan wrote:
> Hi people,
>
> I just installed XSI 5.0.1 but I hade same problem.
>
> My configuration:
>
> HP Workstation xw4200
> P4 3.60GHz
> 4GB Ram (Windows 32 show me 3.25GB :(at) )
> WindowsXP 32bit SP2
> NVIDIA Quadro FX 1400 PCI Express x16
> Bios version 5.41.02.17.24
> Drivers version 77.82
> Double monitor.
> Supplemental language support
> Installed files for complex script and right-to-left lenguages
> (including Thai)
> Installed files for East Asian langiages
>
> I really don't know what to think I'm drained of energy...
>
> Andrea
>
>
> ----- Original Message ----- From: "Andrea Padovan" <xsi(at)fastwebnet.it>
> To: <XSI(at)Softimage.COM>
> Sent: Tuesday, November 01, 2005 6:23 PM
> Subject: Re: [XSI 5.0 CRASH] Baking Illumination with Final Gathering
> active.
>
>
>> Thank you very very much!!!
>> I not install 5.0.1 yet, I'm tried all day...
>>
>> ありがと!!!
>>
>>
>> ----- Original Message ----- From: "Stefan Andersson"
>> <sanders3d(at)gmail.com>
>> To: <XSI(at)Softimage.COM>
>> Sent: Tuesday, November 01, 2005 6:15 PM
>> Subject: Re: [XSI 5.0 CRASH] Baking Illumination with Final Gathering
>> active.
>>
>>
>>> Hi Andrea,
>>>
>>> No problems here, I tested it with the new 5.0.1 and everything worked
>>> fine. my install is
>>>
>>> WindowsXP 32Bit, Athlon64 3500+, Geforce 6800GT, XSI 5.0.1 32Bit
>>>
>>> best regards
>>> stefan andersson
>>>
>>>
>>> On 11/1/05, Andrea Padovan <xsi(at)fastwebnet.it> wrote:
>>>
>>>>
>>>> Hi people,
>>>>
>>>> before to send mail at Softimage support, I would like to ask if
>>>> some people
>>>> have my same problem baking
>>>> illumination FG illumination in a Vertex Color suppor. I'm going
>>>> mad for to
>>>> understand what could be the problem.
>>>> Please try to run these lines on script editor...
>>>>
>>>> NewScene
>>>> CreatePrim "Grid", "MeshSurface"
>>>> CreatePrim "Cube", "MeshSurface"
>>>> SetValue "cube.cube.length", 1
>>>> SelectObj "grid", , True
>>>> Translate , 0, -0.576378135990722, 0, siRelative, siView, siObj,
>>>> siXYZ, , ,
>>>> , , , , , , , 0
>>>> ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap
>>>> SetValue "grid.Material.Constant.color.red", 0.925
>>>> SetValue "grid.Material.Constant.color.green", 0.475
>>>> SetValue "grid.Material.Constant.color.blue", 0.475
>>>> ActivateObjectSelTool
>>>> SelectObj "cube", , True
>>>> ActivateObjectSelTool
>>>> ApplyShader , , , , siLetLocalMaterialsOverlap
>>>> AddProp "RenderMap"
>>>> SetValue
>>>> "Passes.Default_Pass.RenderOptions.EnableFinalGather", True
>>>> SetValue "cube.RenderMap.maptype", 1
>>>> CreateVertexColorSupport , "Vertex_Color", "cube"
>>>> SetInstanceDataValue , "cube.RenderMap.cav", "Vertex_Color"
>>>> RegenerateMaps "cube.RenderMap"
>>>> DeselectAll
>>>> SetDisplayMode "Camera", "constant"
>>>>
>>>> XSI will crash.
>>>> If you try to subdivide cube with 24 steps in U V and Base, XSI
>>>> doesn't
>>>> crash.
>>>> It happens only while backing VertexColor, not with RenderMaps.
>>>> I already found a workaround, but I would like to know how to avoid
>>>> crash...
>>>>
>>>> Some pople had this problem ? XSI Bug ?
>>>> Really thanks for any interest.
>>>>
>>>> アンドレア パドヴァン
>>>> Andrea Padovan
>>>>
>>>> Tool Designer (at)
>>>> SEGA CORPORATION
>>>> AM R&D Dept.#1 Arcade Team
>>>> AM R&D Div.
>>>> http://www.sega.co.jp/
>>>> Blr. Founder
>>>> http://www.borderliner.it
>>>> Actually located in Tokyo Japan
>>>
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