Re: pelting again.... release first beta
| Date : Wed, 2 Nov 2005 11:53:39 +0800 |
| To : <XSI(at)Softimage.COM> |
| From : "Alvin Sebastian Hoo" <alvin.hoo(at)koei.com.sg> |
| Subject : Re: pelting again.... release first beta |
Hi,
Thanks very much for this one! But I seem to have problems running it. Plugin successfully loaded but the toolbar has no buttons. I installed dotnetfx.exe already. What could be wrong? Btw, we are running 4.2 at the moment. This plugin only for 5.0? Thanks!
----- Original Message ----- From: "Helge Mathee" <helge.mathee(at)gmx.net>
To: <XSI(at)Softimage.COM>
Sent: Friday, October 28, 2005 10:24 PM
Subject: Re: pelting again.... release first beta
hi gang,
I just released the mt_pelt plugin. Go get it in the codeteam section on www.mindthink.de
some more movies:
pelting a cylinder using the new anti stretch feature http://217.160.138.15/mt/project/mt_pelt/pelt_demo_3.avi
pelting a cylinder using the new anti stretch feature + weightmap http://217.160.138.15/mt/project/mt_pelt/pelt_demo_4.avi
pelting the default man's torso. http://217.160.138.15/mt/project/mt_pelt/pelt_demo_5.avi
have fun!
----- Original Message ----- From: "Rainer Schmidt" <itrisk(at)gmx.net>
To: <XSI(at)Softimage.COM>
Sent: Friday, October 28, 2005 2:28 PM
Subject: Re: pelting again....
If you unwrap a head with Modo, the eye section and the ears are usually resulting in excessive manual reworking. The Lux tool is making it easy to advance quickly to a point which is also quickly reached when you unwrap manually (shudder). But then you have to detail the UV mapping manually... BodyPaint does a better job. But again, I use ZBrush generated UV maps which are distortion free but completely useless for any manual painting.
Wayne Williams wrote:
Ah ok. Thanks Helge. ----- Original Message ----- From: "Helge Mathee" <helge.mathee(at)gmx.net> To: <XSI(at)softimage.com> Sent: Thursday, October 27, 2005 11:27 PM Subject: Re: pelting again....
yap. but it's angle based unfolding. there are pros and cons for unfolding - I prefer spring based pelting as you can foresee the results much better (imo).
----- Original Message ----- From: "Wayne Williams" <w1343(at)comcast.net> To: <XSI(at)Softimage.COM> Sent: Friday, October 28, 2005 5:22 AM Subject: Re: pelting again....
http://www.luxology.com/education/tutorials/character/uv_unwrap/video/UV_Unw
rap.aspx Is this new unwrap tool for Modo also a form of pelt mapping?
----- Original Message ----- From: "Helge Mathee" <helge.mathee(at)gmx.net> To: <XSI(at)Softimage.com> Sent: Thursday, October 27, 2005 11:16 PM Subject: Re: pelting again....
well the weightmap thing I can do. the stretcher frame is changable, as it is only a nurbscurve, so you can just remodel it. the pelting is a deformer, so it is live at all times. ----- Original Message ----- From: "Graham D Clark" <mailgrahamdclark(at)gmail.com> To: <XSI(at)Softimage.COM> Sent: Friday, October 28, 2005 5:09 AM Subject: Re: pelting again....
unfortunately (remember our crappy downloading here) I cannot see the second video to see other use. Might there be "tension" and "topology retention" weightmap painting and option for alternative stretcher frame shapes? :) ------------------------------------------- http://www.grahamdclark.com CG Supervisor, Omation
On 10/27/05, Helge Mathee <helge.mathee(at)gmx.net> wrote:
you have no idea. it's me on most of the surf videos. even if the surfer look like girls, it's still me. hey - I'll release the tool tomorrow. Give me some time for some more tests.
Helge ----- Original Message ----- From: "Rainer Schmidt" <itrisk(at)gmx.net> To: <XSI(at)Softimage.COM> Sent: Friday, October 28, 2005 3:53 AM Subject: Re: pelting again....
Thanks for the comments. I got the concept. BodyPaint and ZBrush
are
also not really 'free'. ZBrush does an amazing job with adaptive UV's. BUT you can't edit
them
in anything else than a 3d painting program. Looks like a mad memory puzzle...
I will definitely give the pelting a try, just to see how it works in comparison. Bodypaint has a 'auto pelter' build in. Works very
well
but
I must say that Helge's videos made my jaw drop. We should collect
and
send him a surf video!
8-)
Chris Evans wrote:
Well what if you wanted to work in a 2d program like photoshop as
well
as your 3D paint app. It seems that a pelt tool would produce a much easier UV to work with in the 2D app. I dunno.
Helge you are unbeleavable.
Even if you surf like a girl....
Chris
----- Original Message ----- From: "brad" <brad(at)cg-soup.com> To: <XSI(at)Softimage.COM> Sent: Thursday, October 27, 2005 4:47 PM Subject: Re: pelting again....
Works fine for me.
Anyone gander an answer on the noob question posted below, I'm
also
curious.
Cheers -brad
-------Original Message------- is anyone having trouble with the second video?
the interactivity in the viewport while its unwrapping it self
is
very impressive. also these tools look super easy to use can't wait.
-steven
----- Original Message -----
FROM: [LINK: mailto:genecrucean(at)gmail.com] Gene Crucean
TO: [LINK: mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM
SENT: Thursday, October 27, 2005 1:54 PM
SUBJECT: Re: pelting again....
Helge, this looks great.
On 10/27/05, RAINER SCHMIDT <[LINK: mailto:itrisk(at)gmx.net] itrisk(at)gmx.net> wrote: Awesome Helge!
Now a noob question.... I personally have not felt the urge to
pelt
yet... I UV/Paint my models either with ZBrush or BodyPaint and never came across the need to 'pelt' and texture in another app. What
are
the
benefits of the manual/automated unwrapping. I feel I am
missing
out
on
something....
Helge Mathee wrote:
hi guys,
I know it sounds a little weird to redo another guys tool, and Fernando Navarro did a great(!) job with his one, I am
just
interested as usual in how things work and how I would
approach
a problem like this. Moreover, I am currently doing some personal character work and I needed a pelter. So there you go. I
will
release
it to public very soon.
[LINK:
http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_1.avi]
http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_1.avi (1 minute,
5 MB)
[LINK:
http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_2.avi]
http://217.160.138.15/mt/projects/mt_pelt/pelt_demo_2.avi (9 minutes,
46 MB)
cheers!
Helge
--- Unsubscribe? Mail [LINK: mailto:Majordomo(at)Softimage.COM]
Majordomo(at)Softimage.COM with the following text in
body: unsubscribe xsi
--- Unsubscribe? Mail [LINK: mailto:Majordomo(at)Softimage.COM] Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
-- -gc
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text
in
body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text
in
body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
-
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
---unsubscribe xsi
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
- Follow-Ups:
- Re: pelting again.... release first beta
- From: "Helge Mathee" <helge.mathee(at)gmx.net>
- Re: pelting again.... release first beta
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |