also try without having dual monitors... don't know why it would help
but it might.
/stefan
On 11/2/05, Andrea Padovan <xsi(at)fastwebnet.it> wrote:
> Grazie Raffa,
>
> So, maybe the problem could be Installed files for East Asian langiages...
> I'll try to uninstall...
> Thx in advance.
>
> Andrea
>
> ----- Original Message -----
> From: "Raffaele Fragapane" <jaco(at)thejaco.com>
> To: <XSI(at)Softimage.COM>
> Sent: Wednesday, November 02, 2005 12:05 PM
> Subject: Re: [XSI 5.0.1 CRASH] Baking Illumination with Final Gathering
> active.
>
>
> > Ciao Andrea,
> >
> > can confirm what Stefan said, doesn't happen here, and I haven't even
> > installed 5.01 yet.
> >
> > ******************************
> > | Raffaele Fragapane |
> > | Rising Sun Pictures |
> > | "Remember, TD is for TopDog" |
> > ******************************
> >
> >
> >
> > Andrea Padovan wrote:
> >
> >> Hi people,
> >>
> >> I just installed XSI 5.0.1 but I hade same problem.
> >>
> >> My configuration:
> >>
> >> HP Workstation xw4200
> >> P4 3.60GHz
> >> 4GB Ram (Windows 32 show me 3.25GB :(at) )
> >> WindowsXP 32bit SP2
> >> NVIDIA Quadro FX 1400 PCI Express x16
> >> Bios version 5.41.02.17.24
> >> Drivers version 77.82
> >> Double monitor.
> >> Supplemental language support
> >> Installed files for complex script and right-to-left lenguages
> >> (including Thai)
> >> Installed files for East Asian langiages
> >>
> >> I really don't know what to think I'm drained of energy...
> >>
> >> Andrea
> >>
> >>
> >> ----- Original Message ----- From: "Andrea Padovan" <xsi(at)fastwebnet.it>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Tuesday, November 01, 2005 6:23 PM
> >> Subject: Re: [XSI 5.0 CRASH] Baking Illumination with Final Gathering
> >> active.
> >>
> >>
> >>> Thank you very very much!!!
> >>> I not install 5.0.1 yet, I'm tried all day...
> >>>
> >>> ありがと!!!
> >>>
> >>>
> >>> ----- Original Message ----- From: "Stefan Andersson"
> >>> <sanders3d(at)gmail.com>
> >>> To: <XSI(at)Softimage.COM>
> >>> Sent: Tuesday, November 01, 2005 6:15 PM
> >>> Subject: Re: [XSI 5.0 CRASH] Baking Illumination with Final Gathering
> >>> active.
> >>>
> >>>
> >>>> Hi Andrea,
> >>>>
> >>>> No problems here, I tested it with the new 5.0.1 and everything worked
> >>>> fine. my install is
> >>>>
> >>>> WindowsXP 32Bit, Athlon64 3500+, Geforce 6800GT, XSI 5.0.1 32Bit
> >>>>
> >>>> best regards
> >>>> stefan andersson
> >>>>
> >>>>
> >>>> On 11/1/05, Andrea Padovan <xsi(at)fastwebnet.it> wrote:
> >>>>
> >>>>>
> >>>>> Hi people,
> >>>>>
> >>>>> before to send mail at Softimage support, I would like to ask if
> >>>>> some people
> >>>>> have my same problem baking
> >>>>> illumination FG illumination in a Vertex Color suppor. I'm going
> >>>>> mad for to
> >>>>> understand what could be the problem.
> >>>>> Please try to run these lines on script editor...
> >>>>>
> >>>>> NewScene
> >>>>> CreatePrim "Grid", "MeshSurface"
> >>>>> CreatePrim "Cube", "MeshSurface"
> >>>>> SetValue "cube.cube.length", 1
> >>>>> SelectObj "grid", , True
> >>>>> Translate , 0, -0.576378135990722, 0, siRelative, siView, siObj,
> >>>>> siXYZ, , ,
> >>>>> , , , , , , , 0
> >>>>> ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap
> >>>>> SetValue "grid.Material.Constant.color.red", 0.925
> >>>>> SetValue "grid.Material.Constant.color.green", 0.475
> >>>>> SetValue "grid.Material.Constant.color.blue", 0.475
> >>>>> ActivateObjectSelTool
> >>>>> SelectObj "cube", , True
> >>>>> ActivateObjectSelTool
> >>>>> ApplyShader , , , , siLetLocalMaterialsOverlap
> >>>>> AddProp "RenderMap"
> >>>>> SetValue
> >>>>> "Passes.Default_Pass.RenderOptions.EnableFinalGather", True
> >>>>> SetValue "cube.RenderMap.maptype", 1
> >>>>> CreateVertexColorSupport , "Vertex_Color", "cube"
> >>>>> SetInstanceDataValue , "cube.RenderMap.cav", "Vertex_Color"
> >>>>> RegenerateMaps "cube.RenderMap"
> >>>>> DeselectAll
> >>>>> SetDisplayMode "Camera", "constant"
> >>>>>
> >>>>> XSI will crash.
> >>>>> If you try to subdivide cube with 24 steps in U V and Base, XSI
> >>>>> doesn't
> >>>>> crash.
> >>>>> It happens only while backing VertexColor, not with RenderMaps.
> >>>>> I already found a workaround, but I would like to know how to avoid
> >>>>> crash...
> >>>>>
> >>>>> Some pople had this problem ? XSI Bug ?
> >>>>> Really thanks for any interest.
> >>>>>
> >>>>> アンドレア パドヴァン
> >>>>> Andrea Padovan
> >>>>>
> >>>>> Tool Designer (at)
> >>>>> SEGA CORPORATION
> >>>>> AM R&D Dept.#1 Arcade Team
> >>>>> AM R&D Div.
> >>>>> http://www.sega.co.jp/
> >>>>> Blr. Founder
> >>>>> http://www.borderliner.it
> >>>>> Actually located in Tokyo Japan
> >>>>
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