Re: [XSI 5.0.1 CRASH] Baking Illumination with Final Gathering active.

Date : Wed, 2 Nov 2005 17:24:00 +0900
To : <XSI(at)Softimage.COM>
From : "Andrea Padovan" <xsi(at)fastwebnet.it>
Subject : Re: [XSI 5.0.1 CRASH] Baking Illumination with Final Gathering active.
I'm going mad, I just sent mail to support...
The problem is that is difficult to understand, is a torture... :(
Thanks again for your time Stefan.

----- Original Message ----- From: "Stefan Andersson" <sanders3d(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, November 02, 2005 5:11 PM
Subject: Re: [XSI 5.0.1 CRASH] Baking Illumination with Final Gathering active.



also try without having dual monitors... don't know why it would help
but it might.

/stefan


On 11/2/05, Andrea Padovan <xsi(at)fastwebnet.it> wrote:
Grazie Raffa,

So, maybe the problem could be Installed files for East Asian langiages...
I'll try to uninstall...
Thx in advance.


Andrea

----- Original Message -----
From: "Raffaele Fragapane" <jaco(at)thejaco.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, November 02, 2005 12:05 PM
Subject: Re: [XSI 5.0.1 CRASH] Baking Illumination with Final Gathering
active.


> Ciao Andrea,
>
> can confirm what Stefan said, doesn't happen here, and I haven't even
> installed 5.01 yet.
>
> ******************************
> | Raffaele Fragapane |
> | Rising Sun Pictures |
> | "Remember, TD is for TopDog" |
> ******************************
>
>
>
> Andrea Padovan wrote:
>
>> Hi people,
>>
>> I just installed XSI 5.0.1 but I hade same problem.
>>
>> My configuration:
>>
>> HP Workstation xw4200
>> P4 3.60GHz
>> 4GB Ram (Windows 32 show me 3.25GB :(at) )
>> WindowsXP 32bit SP2
>> NVIDIA Quadro FX 1400 PCI Express x16
>> Bios version 5.41.02.17.24
>> Drivers version 77.82
>> Double monitor.
>> Supplemental language support
>> Installed files for complex script and right-to-left lenguages
>> (including Thai)
>> Installed files for East Asian langiages
>>
>> I really don't know what to think I'm drained of energy...
>>
>> Andrea
>>
>>
>> ----- Original Message ----- From: "Andrea Padovan" >> <xsi(at)fastwebnet.it>
>> To: <XSI(at)Softimage.COM>
>> Sent: Tuesday, November 01, 2005 6:23 PM
>> Subject: Re: [XSI 5.0 CRASH] Baking Illumination with Final Gathering
>> active.
>>
>>
>>> Thank you very very much!!!
>>> I not install 5.0.1 yet, I'm tried all day...
>>>
>>> ありがと!!!
>>>
>>>
>>> ----- Original Message ----- From: "Stefan Andersson"
>>> <sanders3d(at)gmail.com>
>>> To: <XSI(at)Softimage.COM>
>>> Sent: Tuesday, November 01, 2005 6:15 PM
>>> Subject: Re: [XSI 5.0 CRASH] Baking Illumination with Final Gathering
>>> active.
>>>
>>>
>>>> Hi Andrea,
>>>>
>>>> No problems here, I tested it with the new 5.0.1 and everything >>>> worked
>>>> fine. my install is
>>>>
>>>> WindowsXP 32Bit, Athlon64 3500+, Geforce 6800GT, XSI 5.0.1 32Bit
>>>>
>>>> best regards
>>>> stefan andersson
>>>>
>>>>
>>>> On 11/1/05, Andrea Padovan <xsi(at)fastwebnet.it> wrote:
>>>>
>>>>>
>>>>> Hi people,
>>>>>
>>>>> before to send mail at Softimage support, I would like to ask if
>>>>> some people
>>>>> have my same problem baking
>>>>> illumination FG illumination in a Vertex Color suppor. I'm going
>>>>> mad for to
>>>>> understand what could be the problem.
>>>>> Please try to run these lines on script editor...
>>>>>
>>>>> NewScene
>>>>> CreatePrim "Grid", "MeshSurface"
>>>>> CreatePrim "Cube", "MeshSurface"
>>>>> SetValue "cube.cube.length", 1
>>>>> SelectObj "grid", , True
>>>>> Translate , 0, -0.576378135990722, 0, siRelative, siView, siObj,
>>>>> siXYZ, , ,
>>>>> , , , , , , , 0
>>>>> ApplyShader "Material\Constant", , , , siLetLocalMaterialsOverlap
>>>>> SetValue "grid.Material.Constant.color.red", 0.925
>>>>> SetValue "grid.Material.Constant.color.green", 0.475
>>>>> SetValue "grid.Material.Constant.color.blue", 0.475
>>>>> ActivateObjectSelTool
>>>>> SelectObj "cube", , True
>>>>> ActivateObjectSelTool
>>>>> ApplyShader , , , , siLetLocalMaterialsOverlap
>>>>> AddProp "RenderMap"
>>>>> SetValue
>>>>> "Passes.Default_Pass.RenderOptions.EnableFinalGather", True
>>>>> SetValue "cube.RenderMap.maptype", 1
>>>>> CreateVertexColorSupport , "Vertex_Color", "cube"
>>>>> SetInstanceDataValue , "cube.RenderMap.cav", "Vertex_Color"
>>>>> RegenerateMaps "cube.RenderMap"
>>>>> DeselectAll
>>>>> SetDisplayMode "Camera", "constant"
>>>>>
>>>>> XSI will crash.
>>>>> If you try to subdivide cube with 24 steps in U V and Base, XSI
>>>>> doesn't
>>>>> crash.
>>>>> It happens only while backing VertexColor, not with RenderMaps.
>>>>> I already found a workaround, but I would like to know how to avoid
>>>>> crash...
>>>>>
>>>>> Some pople had this problem ? XSI Bug ?
>>>>> Really thanks for any interest.
>>>>>
>>>>> アンドレア パドヴァン
>>>>> Andrea Padovan
>>>>>
>>>>> Tool Designer (at)
>>>>> SEGA CORPORATION
>>>>> AM R&D Dept.#1 Arcade Team
>>>>> AM R&D Div.
>>>>> http://www.sega.co.jp/
>>>>> Blr. Founder
>>>>> http://www.borderliner.it
>>>>> Actually located in Tokyo Japan
>>>>
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