Re: dotXSI5 texture files fixed paths desaster
| Date : Mon, 07 Nov 2005 11:02:56 +0100 |
| To : XSI(at)Softimage.COM |
| From : André Adam <a_adam(at)49games.de> |
| Subject : Re: dotXSI5 texture files fixed paths desaster |
Hi Aloys,
now, unfortunately we don't try to load back the dotXSI export into XSI itself but into a custom converter on its way towards our game engine, which obviously doesn't come with a noicon.pic but with a crash in case it doesn't find associated texture files. Our current workaround is to modify that utility so that it does a pre-parse of the dotXSI file, replacing the noicon texture with something that is more accessible. However, this is a rather nasty workaround...
Nonetheless, many thanks for the suggestion!
-André
Aloys Baillet wrote:
Hi André,
The "good" thing is that when XSI doesn't find the "C:\Softimage\XSI_5.0_x64
\Application\rsrc\noIcon.pic" file, it replaces it with it's own noicon clip:-)
The "bad" thing is that it displays 15 lines of error before doing so...
What we did here is that we put the noicon file on a shared location, usefull for this kind of problems...
Good luck with that!
Aloys
On 04/11/05, *André Adam* <a_adam(at)49games.de <mailto:a_adam(at)49games.de>> wrote:
Hello everyone!
We're currently looking into implementing dotXSI5 for our pipeline and I'm kind of stunned that there doesn't seem to be an option to copy all associated texture files into the export directory. Are they serious about this? As a result, in the export file you can find absolute file paths like this one:
XSI_ImageLibrary { 2, XSI_Image noIcon_pic { "C:\Softimage\XSI_5.0_x64\Application\rsrc\noIcon.pic", 256, 256, 4, 0, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0, 0, 0, }
Complete desaster if anybody in the company wants to work with that file who doesn't have a 64bit XSI copy installed...
Please, can somebody tell me that I'm missing the magic button here? Or any other advise on how to work with this mess? Cheers, and many thanks in advance for a few comments...
-André
-- Aloys Baillet - XSI Technical Director Character Dpt - Animal Logic --
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- References:
- dotXSI5 texture files fixed paths desaster
- From: André Adam <a_adam(at)49games.de>
- Re: dotXSI5 texture files fixed paths desaster
- From: Aloys Baillet <aloys.baillet(at)gmail.com>
- dotXSI5 texture files fixed paths desaster
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