RE: 3D Towel Advice

Date : Thu, 10 Nov 2005 18:37:11 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: 3D Towel Advice
Interestingly enough, in the timings I did I didn't see much difference between ray traced and depth map shadows until I started to make the ray traced shadows soft.

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jim Rothrock
Sent: 10-November-2005 17:53
To: XSI(at)Softimage.COM
Subject: Re: 3D Towel Advice

Model the towel as a rectangular subd.  Apply a scanned towel texture to the subd, because some of it will be visible through the hair.  Grow hair from the subd, controlling the hair thickness and color with the towel texture.  Render in "rasterizer" mode.  Use detail shadow maps instead of ray-traced shadows.
-- 
Jim Rothrock | Stan Winston Digital | jimr(at)stanwinston.com
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