Re: 3D Towel Advice

Date : Thu, 10 Nov 2005 15:43:08 -0300
To : <XSI(at)Softimage.COM>
From : "Espiritu VFX" <vfx_list(at)fibertel.com.ar>
Subject : Re: 3D Towel Advice
Guys, you rock!
 
All of the three answers were really usefull to start from a solid point. I'll start with this next monday and I'll keep on posting!
 
Thanks again,
Nacho
 
 
----- Original Message -----
Sent: Thursday, November 10, 2005 2:53 PM
Subject: Re: 3D Towel Advice

Espiritu VFX wrote:
I need to do a running towel, and it's been a long time without doing 3d, so here I have some questions:

a) For such a heavy cloth is worth using syflex?
Unless there is a lot of wind interaction or self intersections, you shouldn't need a simulation.  Just drive the towel with a rig.
b) Any advice on generating that kind of cloth with a low poly cost ?
Model the towel as a rectangular subd.  Apply a scanned towel texture to the subd, because some of it will be visible through the hair.  Grow hair from the subd, controlling the hair thickness and color with the towel texture.  Render in "rasterizer" mode.  Use detail shadow maps instead of ray-traced shadows.
-- 
Jim Rothrock | Stan Winston Digital | jimr(at)stanwinston.com
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