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Guys, you rock!
All of the three answers were really usefull to
start from a solid point. I'll start with this next monday and I'll keep on
posting!
Thanks again,
Nacho
----- Original Message -----
Sent: Thursday, November 10, 2005 2:53
PM
Subject: Re: 3D Towel Advice
Espiritu VFX wrote:
I need to do a running towel, and it's
been a long time without doing 3d, so here I
have some questions:
a) For such a heavy cloth is worth using
syflex?
Unless there is a lot of wind
interaction or self intersections, you shouldn't need a simulation. Just
drive the towel with a rig.
b) Any advice on generating that kind of cloth
with a low poly cost ? Model the
towel as a rectangular subd. Apply a scanned towel texture to the subd,
because some of it will be visible through the hair. Grow hair from the
subd, controlling the hair thickness and color with the towel texture.
Render in "rasterizer" mode. Use detail shadow maps instead of
ray-traced shadows.
--
Jim Rothrock | Stan Winston Digital | jimr(at)stanwinston.com
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